The basic emphasis in development is on base
parameter:
«constitution»,
parameter «power» is also important.
Priority
parameters:
«health»,
«armour»,
«cold resistance»,
«fire resistance»,
«lightning resistance»,
«damage»,
«chance to hit».
Sequence of studying of schools and guilds for the first levels of the character:
Development : First levels.
Recommendations on sequence of further development:
Development : Builds.
Combat spells:
•
«frenzy» - increases a physical damage of the character;
•
«dispel magic» - removal of positive magic effects from the opponent;
•
«tiger strength» - effect increases value of parameter «
power»;
•
«feline grace» - effect increases value of parameter «
dexterity».
•
«web» - negative effect which reduces opponent chances to escape the fight.
Defensive spells:
•
«sanctuary» - effect reduces any type of damage caused to the player by half;
•
«steel body» - effect increases value of parameter «constitution»;
•
«bears blood» - effect increases health of the character;
•
«mirror shield» - effect reflects a part of a loss of the opponent;
•
«layered defence» - effect protects the character with a shield of double value of its «health».
•
«iron skin» - effect giving 5 protective layers against physical Damage;
•
«colossal endurance» - effect increases stability of the character against special skills;
•
«distracted gaze» - effect forces opponent to stop fight.
Cure and diseases :
• (Up to 100th level) – cure by a standard «
first aid» spell;
• (Above 100th level) recommended diseases –
«lycanthropy» or
«obsession»;
• (Not infected character) use of a spell
«cure» and/or its mass analogue
«heal» for group of characters .
Skills which allow surviving:
•
«reflect shield» - allows blocking some hits of the opponent by a shield;
•
«survival specialist» - increases the maximal value of «
health» parameter proportionally to the level of the character;
•
«vigor» - raises the maximal value of «
health» and «
health regeneration»;
•
«extreme metabolism» - accelerates «
health regeneration» and «
mana regeneration» processes.;
•
«negate elements» - allows to avoid halved damage of an Attack spell of the opponent at its miss, studying of this skill also gives ability to use «
radiant sphere» spell (effect of giving 5 layers protection from a magic loss);
•
«extra life» - allows surviving with the certain chance after «death» of the character;
•
«titanic might» - raises characters’ Weight capacity.
Skills which will help to increase the opponent loss:
•
«blade mastery» - increases base parameters of a sword (damage and chance to hit);
•
«duel wield» - allows to take the second weapon in the left hand instead of a shield, development of this skill increases efficiency of use of the second weapon;
Skills which will help to cause the opponent loss more effectively:
•
«seaking blade» - allows causing half the damage at a miss;
Necessary schools:
•
School of Might (and following
Middle School of Might,
Elite School of Might,
High School of Might) - raises basic «
constitution» parameter, which is necessary for character to wear the necessary equipment (Armour, Helmet) and the weapon (Axe);
•
School of Power (and following
Middle School of Power,
Elite School of Power,
High School of Power) - raises basic «
power» parameter, which is necessary for character to wear the necessary equipment (Shield) and the weapon (Sword, Maul/Mace);
•
Guild of Martial Arts (and following
Elite Guild of Martial Arts,
Academy of Martial Arts) - «
seaking blade» and «
reflect shield» skills are studied here. At the end of each a «
blade mastery» skill is studied. In Guild and Elite Guild «
dual wield» skill is studied as well;
•
School of Survival (and following
Middle School of Survival and
Elite School of Survival) - such parameter as «
health» is raised here. In the end the «
survival specialist» skill is studied;
•
School of Athletics (and following
Middle School of Athletics and
Elite School of Athletics) - «
vigor» skill is studied her. At the end of each school the «
extreme metabolism» skill is studied. «
Titanic might» skill is studied at the Elite School;
•
Academy of Life – parameter «
health» is raised here. Finishing the Academy «
extra life» and «
survival specialist» skills are studied;
•
Academy of Protection – parameter «
health» is raised here. Finishing the Academy «
layered defence» and «
survival specialist» skills are studied;
Auxiliary schools:
•
Guild of Healers (and following
Elite Guild of Healers,
Academy of Healers) - studied spells are: «
Cure», «
Heal», «
Dispel magic», «
Aura of renewal», «
Bear’s blood», «
Sanctuary»;
•
Guild of Enchanters (and following
Academy of Enchanters) - the spells bearing such effects as «
Tiger Strength», «
Wisdom of the owl», «
Feline Grace», «
Steel Body», «
Mirror Shield» and «
Frenzy» are studied here;
•
School of Alteration (and following
Middle School of Alteration) - spells that cause «
Colossal Endurance», «
Iron Skin» and «
Mana Shield» effects are studied here. «
Distracted Gaze» and «
Web» spells are studied as well;
•
Academy of Endurance – parameters «
resistance to fire», «
resistance to lightning» and «
resistance to cold» can be raised here. Finishing the Academy the «
negate elements» skill is studied;