The basic emphasis in development is on base parameter: «strength», as important is also parameter «constitution».

Priority parameters: «damage», «health», «chance to hit».

Sequence of studying of schools and guilds for the first levels of the character: Development: First levels.

Recommendations on sequence of further development: Development: Builds.


Combat spells:

«frenzy» - increases a physical damage of the character;
«dispel magic» - removal of positive magic effects from the opponent;
«tiger strength» - effect increases value of parameter «power»;
«feline grace» - effect increases value of parameter «dexterity».

Defensive spells:

«sanctuary» - effect reduces any type of damage caused to the player by half;
«steel body» - effect increases value of parameter «constitution»;
«bears blood» - effect increases health of the character;
«mirror shield» - effect reflects a part of a loss of the opponent;
«layered defence» - effect protects the character with a shield of double value of its «health».

Cure and diseases:

• (Up to 100th level) – cure by a standard «first aid» spell;
• (Above 100th level)recommended diseases – «porphyria» or «lycanthropy»;
• (Not infected character) use of a spell «cure» and/or its mass analogue «heal» for group of characters .


Skills which allow surviving:

«reflect shield» - allows blocking some hits of the opponent by a shield;
«shield of faith» - blocks influence of combat and negative spells of the opponent;
«stun» - gives the negative effect blocking use of magic spells by the opponent;
«negate elements» - allows to avoid halved damage of an Attack spell of the opponent at its miss, studying of this skill also gives ability to use «radiant sphere» spell (effect of giving 5 layers protection from a magic loss);
«survival specialist» - increases the maximal value of «health» parameter proportionally to the level of the character;
«extra life» - allows surviving with the certain chance after «death» of the character;

Skills which will help to increase the opponent loss:

«blade mastery» - increases base parameters of a sword (damage and chance to hit);
«axe mastery» - increases base parameters of an axe (Damage and chance to hit);
«duel wield» - allows to take the second weapon in the left hand instead of a shield, development of this skill increases efficiency of use of the second weapon;

Skills which will help to cause the opponent loss more effectively:

«seaking blade» - allows causing half the damage at a miss;
«disembowel» - gives the negative effect essentially reducing the maximal value of a Health of the opponent;
«break shield» - gives negative effect, for some time forbidding use of the weapon or a shield in the left hand of the opponent;
«bloody carnage» - gives negative effect «searing pain» (the opponent loses 5 % from maximal «life» and «mana», receives an increased self loss and cannot conjure spells).


Necessary schools:

School of Power (and following Middle School of Power, Elite School of Power, High School of Power) - raises basic «power» parameter, which is necessary for character to wear the necessary equipment (Shield) and the weapon (Sword, Maul/Mace);
School of Might (and following Middle School of Might, Elite School of Might, High School of Might) - raises basic «constitution» parameter, which is necessary for character to wear the necessary equipment (Armour, Helmet) and the weapon (Axe);
Guild of Martial Arts (and following Elite Guild of Martial Arts, Academy of Martial Arts) - «seaking blade» and «reflect shield» skills are studied here. At the end of each a «blade mastery» skill is studied. In Guild and Elite Guild «dual wield» skill is studied as well;
Guild of Barbarians (and following Elite Guild of Barbarians, Academy of Barbarians) - «shield of faith» is studied here. At the end of each a «axe mastery» and «disembowel» skills are studied;
Guild of Maulers – «stun» and «break shield» skills are studied here;
Academy of Butchers – parameters «health» and «damage» of the character can be raised here. Finishing the Academy a «bloody carnage» skill is studied;
Academy of Endurance – parameters «resistance to fire», «resistance to lightning» and «resistance to cold» can be raised here. Finishing the Academy the «negate elements» skill is studied;;
School of Survival (and following Middle School of Survival and Elite School of Survival) - such parameter as «health» is raised here. In the end the «survival specialist» skill is studied;

Auxiliary schools:

Guild of Healers (and following Elite Guild of Healers, Academy of Healers) - studied spells are: «Cure», «Heal», «Dispel magic», «Aura of renewal», «Bear’s blood», «Sanctuary»;
Guild of Enchanters (and following Academy of Enchanters) - the spells bearing such effects as «Tiger Strength», «Wisdom of the owl», «Feline Grace», «Steel Body», «Mirror Shield» and «Frenzy» are studied here;
Academy of Life – parameter «health» is raised here. Finishing the Academy «extra life» and «survival specialist» skills are studied;
Academy of Protection – parameter «health» is raised here. Finishing the Academy «layered defence» and «survival specialist» skills are studied;


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