The basic emphasis in development is on base
parameter:
«strength», as important is also
parameter «constitution».
Priority
parameters:
«damage»,
«health»,
«chance to hit».
Sequence of studying of schools and guilds for the first levels of the character:
Development: First levels.
Recommendations on sequence of further development:
Development: Builds.
Combat spells:
•
«frenzy» - increases a physical damage of the character;
•
«dispel magic» - removal of positive magic effects from the opponent;
•
«tiger strength» - effect increases value of parameter «
power»;
•
«feline grace» - effect increases value of parameter «
dexterity».
Defensive spells:
•
«sanctuary» - effect reduces any type of damage caused to the player by half;
•
«steel body» - effect increases value of parameter «constitution»;
•
«bears blood» - effect increases health of the character;
•
«mirror shield» - effect reflects a part of a loss of the opponent;
•
«layered defence» - effect protects the character with a shield of double value of its «health».
Cure and diseases:
• (Up to 100th level) – cure by a standard «
first aid» spell;
• (Above 100th level)recommended diseases –
«porphyria» or
«lycanthropy»;
• (Not infected character) use of a spell
«cure» and/or its mass analogue
«heal» for group of characters .
Skills which allow surviving:
•
«reflect shield» - allows blocking some hits of the opponent by a shield;
•
«shield of faith» - blocks influence of combat and negative spells of the opponent;
•
«stun» - gives the negative effect blocking use of magic spells by the opponent;
•
«negate elements» - allows to avoid halved damage of an Attack spell of the opponent at its miss, studying of this skill also gives ability to use «
radiant sphere» spell (effect of giving 5 layers protection from a magic loss);
•
«survival specialist» - increases the maximal value of «
health» parameter proportionally to the level of the character;
•
«extra life» - allows surviving with the certain chance after «death» of the character;
Skills which will help to increase the opponent loss:
•
«blade mastery» - increases base parameters of a sword (damage and chance to hit);
•
«axe mastery» - increases base parameters of an axe (Damage and chance to hit);
•
«duel wield» - allows to take the second weapon in the left hand instead of a shield, development of this skill increases efficiency of use of the second weapon;
Skills which will help to cause the opponent loss more effectively:
•
«seaking blade» - allows causing half the damage at a miss;
•
«disembowel» - gives the negative effect essentially reducing the maximal value of a Health of the opponent;
•
«break shield» - gives negative effect, for some time forbidding use of the weapon or a shield in the left hand of the opponent;
•
«bloody carnage» - gives negative effect «
searing pain» (the opponent loses 5 % from maximal «life» and «mana», receives an increased self loss and cannot conjure spells).
Necessary schools:
•
School of Power (and following
Middle School of Power,
Elite School of Power,
High School of Power) - raises basic «
power» parameter, which is necessary for character to wear the necessary equipment (Shield) and the weapon (Sword, Maul/Mace);
•
School of Might (and following
Middle School of Might,
Elite School of Might,
High School of Might) - raises basic «
constitution» parameter, which is necessary for character to wear the necessary equipment (Armour, Helmet) and the weapon (Axe);
•
Guild of Martial Arts (and following
Elite Guild of Martial Arts,
Academy of Martial Arts) - «
seaking blade» and «
reflect shield» skills are studied here. At the end of each a «
blade mastery» skill is studied. In Guild and Elite Guild «
dual wield» skill is studied as well;
•
Guild of Barbarians (and following
Elite Guild of Barbarians,
Academy of Barbarians) - «
shield of faith» is studied here. At the end of each a «
axe mastery» and «
disembowel» skills are studied;
•
Guild of Maulers – «
stun» and «
break shield» skills are studied here;
•
Academy of Butchers – parameters «
health» and «
damage» of the character can be raised here. Finishing the Academy a «
bloody carnage» skill is studied;
•
Academy of Endurance – parameters «
resistance to fire», «
resistance to lightning» and «
resistance to cold» can be raised here. Finishing the Academy the «
negate elements» skill is studied;;
•
School of Survival (and following
Middle School of Survival and
Elite School of Survival) - such parameter as «
health» is raised here. In the end the «
survival specialist» skill is studied;
Auxiliary schools:
•
Guild of Healers (and following
Elite Guild of Healers,
Academy of Healers) - studied spells are: «
Cure», «
Heal», «
Dispel magic», «
Aura of renewal», «
Bear’s blood», «
Sanctuary»;
•
Guild of Enchanters (and following
Academy of Enchanters) - the spells bearing such effects as «
Tiger Strength», «
Wisdom of the owl», «
Feline Grace», «
Steel Body», «
Mirror Shield» and «
Frenzy» are studied here;
•
Academy of Life – parameter «
health» is raised here. Finishing the Academy «
extra life» and «
survival specialist» skills are studied;
•
Academy of Protection – parameter «
health» is raised here. Finishing the Academy «
layered defence» and «
survival specialist» skills are studied;