Sword:

Sword – fighting weapon with basic property of high chance to hit. By studying special skills, you can wound the opponent by sword even in case of a miss; open wounds caused by your sword will take away even more life out of a bleeding enemy. When weilded by a skilful fighter, the sword can hot stronger with each next impact. This weapon is a good choice for Orcs and Dwarves.


• required base parameter: «power»;
average amount of Damage, wide scatter between the minimal and maximal damage;
• skill increasing damage: «blade mastery» is studied at Guild of Martial Arts;
• Special opportunities (the weapon in the right hand)): skills «open wounds» and «seeking blade»; increase of Damage by 10 % of consecutive hits.


Axe:

Axe – weapon of the warrior with a high Damage, but not very accurate. It is possible to wound the enemy hard by an axe, depriving them for a while of almost third of their life. While fighting in group fight, you can swing an axe and hit several attacking opponents at once. Axe is the favorite weapon of Orcs.


• required base parameter: «constitution»;
high amount of Damage, wide scatter between the minimal and maximal damage;
• skill increasing damage: «axe mastery» is studied at Guild of Barbarians;
• Special opportunities (the weapon in the right hand): skill «disembowel»; an opportunity of «swinging an axe» - to put up to 50 % of probability of physical damage in counter-attack of the character (it is accessible only at the studied «disembowel» skill).


Knife:

Knife –irreplaceable weapon of the assasin. The damage of a knife itself is insignificant, but when using a skill to creep to the enemy from the back, the first impact can be fatal; for such tactics it is more effective to use two knifes in both hands. Besides back stab it is possible to cause open wounds from which your opponent will bleed vigorously. Elves are recognized masters of a knife, but sometimes knifes are used also by Orcs.


• required base parameter: «dexterity»;
low amount of Damage, average scatter between the minimal and maximal damage;
• skill increasing damage: «dagger mastery» is studied at School of Fencing;
• special opportunities (the weapon in the right hand): skill «back stab», «open wounds»;
• special opportunities (the weapon in the left hand): increase in damage of skill «back stab».


Staff:

Staff – unique weapon only for wizards. Its small damage is not used by them, but owing to the certain knowledge it can strengthen fighting magic spells. The staff can be modified, increasing the chance of sorcery with its help; it also protects the owner from several fighting spells. A staff is a true choice for Humans and Drows.


• required base parameter: «intelligence»;
low amount of Damage, low scatter between the minimal and maximal damage;
• skill increasing damage: «polearm mastery» is studied at School of Defense (increases only physical damage of a staff and does not influence increase of magic damage);
• special opportunities (the weapon in the right hand): the base physical damage of a staff increases magical damage of attacking spells (for a magic damage increase of a staff is considered only by «dragon head staff» skill);
• protective opportunities (the weapon in the right hand): opponents «sweeping swing», «stun», «break shield» and «contusion» skills have 2 times smaller chance of being successful;
• alchemy: an opportunity of transformation with increasing «chance to cast» till «low», «middle», «high»; an opportunity of transformation into magic wands of «life», «mana», «knowledge».


Spear:

Spear is a unique yet powerful fighting weapon. By studying necessary skills, you can knock down the enemy with a spear and cause even more damage after that. Keeping distance with the opponent, the staff of a spear will protect you from several dangerous special attacks. This weapon suits Elves who compensate its low accuracy with quickness; sometimes a spear is also used by Dwarves.


• required base parameter: «constitution»;
high amount of Damage, low scatter between the minimal and maximal damage;
• skill increasing damage: «polearm mastery» is studied at School of Defense;
• special opportunities (the weapon in the right hand): «sweeping swing» skill;
• protective opportunities (the weapon in the right hand): opponents «sweeping swing», «stun», «break shield» and «contusion» skills have 2 times smaller chance of operation.


Maul:

Maul – usually minor weapon. Possesses low damage and accuracy, but it is possible to cause unpleasant and dangerous to warriors and especially wizards, effects of devocalization and stun, and also the effect of a broken shield. Convenience of using a maul in the left hand makes it very popular. Orcs especially love the maul, but both Elves and Dwarves can use it as well.


• required base parameter: «power»;
average amount of Damage, low scatter between the minimal and maximal damage;
• skill increasing damage: «axe mastery» is studied at Guild of Barbarians;
• special opportunities (the weapon in any hand): «stun», «break shield» and «contusion» skills.


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