Each character has a set of base parameters on the basis of which its other fighting characteristics are calculated. During creation each character stats with 8 points in each parameter. There are a futher 8 more points that can be distributed however you desire in any of the remaining point fields . Various combinations will enable the characer to be able to use various types of armour and weapons.



Constitution - a parameter of health of the character. Influences the calculation of «life». Determines the use of: Axe (14 «constitution» for 0 level), Spear (10), Armour (12), Helmet (10). We recommend to set «constitution» to 16 if you wish to play with an Axe or Spear.


Strength - a parameter of the power of the character. Influences calculation of «damage» and a few of «life». Determines the use of: Sword (14 «strength» for 0 level), Maul (10), Shield (12). We recommend to set «strength» = 16 to play with the Sword.


Dexterity - a parameter of speed and coordination of the character. Influences calculation of «chance to hit», «armour» and «damage». Determines the use of: Knife (10 «dexterities» for 0 level), Mantle (10). We recommend to set «dexterity» = 16 to play with the Knife.


Intelligence - a parameter of magic abilities of the character. Influences the calculation of «magical damage», «chance to cast» and «mana». Determines the use of: Staff (14 «intelligence» for 0 level), Jacket (12), Cape (10), Hat (10). We recommend to set «intelligence» = 16 to play as a Mage.



Life - is a quantity indicator of characters’ health, the higher the level of this characteristic, the more damage you are able to sustain.


HP Regen – shows, what quantity of «life« that will be automatically restored each 10 seconds when you are not fighting, (in fight «life» is restored 2 times slower, during rest 2 times faster).


Mana - the quantity indicator of magic potential of the character, «mana» is when casting fighting spells or casting buff spells, it can also serve as protection for the character with use of a spell «Mana Shield».


MP Regen – shows, what quantity of «mana» that will be automatically restored each 10 seconds when you are not fighting, (in fight «mana» is restored 2 times slower, during rest 2 times faster).


Protection (in game statistics [ABS]) - any damage caused to the character during fight will be reduced by the size of this parameter.


Damage (in game statistics [DAM]) - the size of damage which will be caused to the opponent during fight (minimal and maximal value is given, «damage» is chosen out the given range randomly at the hit).


Chance to hit (in game statistics [CHTH]) - defines ability of the character to hit the opponent. Calculation of chance of successful hit is made from this parameter and «Armour Class» parameter of the opponent. A parity: 1 «chance to hit» = 3 «armours» (for example, at «chance to hit» = 100 and = 300 probability of successful hit will be equal to «armour» of 50 %).


Armour (in game statistics [AC]) - defines ability of the character to avoid impact of the opponent. It is parameter, opposite to «chance to hit» parameter. A parity: 3 «armours» = 1 «chance to hit».


Magic damage - defines efficiency of fighting magic spells of the character. Final damage, caused to the opponent, will depend also on «fighting magic» skill and a base damage of the staff used.


Chance to cast (in game statistics [CHTC]) - defines ability of the character to apply fighting spells to the opponent successfully. Calculation of success of a spell is made from this parameter and «resistance » parameter. A parity: 1 «chance to cast» = 3 of «resistance » (value of parameter of resistance is used, or according to the type of elements of an applied spell).


Resistance to elements - defines ability of the character to avoid full force of a fighting spell of the opponent. This parameter is opposite to «chance to cast» parameter. A parity: 3 of «resistance = 1 «chance to cast».



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