Orc.

Orcs – the best warriors: strong, hardy, but slow. Combine possession of different kinds of weapons with the raised resistance of magic and a high damage, therefore are admitted the best anti-Mage build. Perhaps, the only essential lack is rather low chance of hitting the opponent.




damage: increases due to racial ability;
resistance to elements: bonus 3х;
racial ability «rampage»: maximal «suppression»; increases in physical damage on the target by the damage and size of the weapon in use, if the opponent is under the influence of «disembowel», then damage is doubled;
interaction with players: single game; it is used as rough shock power in group;
fight against monsters: average efficiency;
fight against players: is effective against humans and drows;
recommended weapon: axe, sword;
the auxiliary weapon: maul;
priority base parameters: strength (constitution to play the game with an axe).

More detailed information in section: Development of the Orc.


Elf.

Elves – dexterous and quick killers. The main advantage – a high class armour, high chance to hit and backstab abillity. Elves - are able to move around in stealth during night time without being detected, it allows them to attack first and to cause serious damage to the contender directly in the first seconds of fight, which makes them dangerous opponents for orcs and dwarves.



chance to hit: bonus 3х;
chance to backstab: increased;
armour: bonus 3х;
racial ability «shadow dance»: maximal «suppression»; ignores «defensive stance» and «blocking by shield» skills of the opponent;
interaction with players: single game, in group for dealing an auxiliary damage «backstab» and «open wounds»;
fight against monsters: high efficiency;
fight against players: effective against orcs and dwarves;
recommended weapon: knife, spear;
the auxiliary weapon: maul;
priority base parameters: dexterity (constitution for game with a spear).

More detailed information in section: Development of the Elf.


Human.

Humans are magicians mainly for single style of game. Armed with a staff, human combines strong magic attack and high chance of successful sorcery of fighting magic. The human has low Hit points, however it is fully compensated by ability to ignore protection and resistance of the contender, such magician is irreplaceable in fight against elf.



chance to cast: bonus 3х;
magical damage: opportunity to attack up to 10 targets by mass magic, targeted distribution of 100%, 90%, 80%, 70%, 60%, 50%, 40%, 30%, 20%, and 10%;
racial ability «pathos»: maximal «suppression»; ignores «shield of faith» and «negate elements» skills of the opponent (works only against target which is in focus of attack - not for mass magic);
interaction with players: single game; in group carries out a role of shock power;
fight against monsters: low efficiency;
fight against players: is effective against elves;
recommended weapon: staff;
the auxiliary equipment: magic wand;
priority base parameter: intelligence.

More detailed information in section: Development of the Human.


Dwarf.

Dwarves – great and powerful defenders - exclusively social characters. They carry out a role of the living shield in the group, accepting all impacts from enemies. Stand out with the greatest quantity of life among all other races, and can change to «Impregnability» so as not to attack, in favour of even greater increase in survivability. It is difficult to kill such warrior solely; however mediocre fighting qualities make single game very difficult for dwarves.


health: can increase 2 times owing to racial «impregnabillity» skill, in this mode the character cannot attack;
armour: bonus 3х;
resistance to elements: bonus 3х;
racial ability «mountain king»: 5 layers of universal protection against a physical and magical damage;
interaction with players: is recommended for group play; carries out a role of the defender of group (takes the attacks of the opponent);
fight against monsters: low efficiency;
fight against players: high efficiency in group;
recommended weapon: sword;
the auxiliary equipment: shield;
priority base parameter: constitution (strength for game with a sword).

More detailed information in section: Development of a Dwarf.


Drow.

Drows – magicians for mass fights. Drow is the valuable fighter in any group because of the skill to cause a damage simultaneously to many opponents. However, unlike humans, drow cannot brag of high chance to cast that makes them dependent on the protection of partners. The way of drows’ development is difficult and approaches only for skilled players.



chance to cast: bonus 2х;
magical damage: an opportunity to attack up to 10 targets by mass magic, targeted distribution of 100%, 90%, 80%, 70%, 60%, the rest – 50% each;
mass magic damage: can cause additional effects of spells at three successful hits in a row;
racial ability «astral surge»: the strengthened mass magic damage (targeted distribution of 100%, 95%, 90%, 85%, 80%, the rest – 75% each); can cause additional effects of spells at two successful hits in a row;
interaction with players: recommended for group game; carries out a role of mass shock power;
fight against monsters: low efficiency;
fight against players: high efficiency in group;
recommended weapon: staff;
the auxiliary equipment: magic wand;
priority base parameter: intelligence.

More detailed information in section: Development of a Drow.


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