The basic emphasis in development is on base parameter: «constitution», parameter «power» is also important.

Priority parameters: «health», «armour», «cold resistance», «fire resistance», «lightning resistance», «damage», «chance to hit».

Sequence of studying of schools and guilds for the first levels of the character: Development : First levels.

Recommendations on sequence of further development: Development : Builds.

Combat spells:

«frenzy» - increases a physical damage of the character;
«dispel magic» - removal of positive magic effects from the opponent;
«tiger strength» - effect increases value of parameter «power»;
«feline grace» - effect increases value of parameter «dexterity».
«web» - negative effect which reduces opponent chances to escape the fight.

Defensive spells:

«sanctuary» - effect reduces any type of damage caused to the player by half;
«steel body» - effect increases value of parameter «constitution»;
«bears blood» - effect increases health of the character;
«mirror shield» - effect reflects a part of a loss of the opponent;
«layered defence» - effect protects the character with a shield of double value of its «health».
«iron skin» - effect giving 5 protective layers against physical Damage;
«colossal endurance» - effect increases stability of the character against special skills;
«distracted gaze» - effect forces opponent to stop fight.

Cure and diseases :

• (Up to 100th level) – cure by a standard «first aid» spell;
• (Above 100th level) recommended diseases – «lycanthropy» or «obsession»;
• (Not infected character) use of a spell «cure» and/or its mass analogue «heal» for group of characters .

Skills which allow surviving:

«reflect shield» - allows blocking some hits of the opponent by a shield;
«survival specialist» - increases the maximal value of «health» parameter proportionally to the level of the character;
«vigor» - raises the maximal value of «health» and «health regeneration»;
«extreme metabolism» - accelerates «health regeneration» and «mana regeneration» processes.;
«negate elements» - allows to avoid halved damage of an Attack spell of the opponent at its miss, studying of this skill also gives ability to use «radiant sphere» spell (effect of giving 5 layers protection from a magic loss);
«extra life» - allows surviving with the certain chance after «death» of the character;
«titanic might» - raises characters’ Weight capacity.

Skills which will help to increase the opponent loss:

«blade mastery» - increases base parameters of a sword (damage and chance to hit);
«duel wield» - allows to take the second weapon in the left hand instead of a shield, development of this skill increases efficiency of use of the second weapon;

Skills which will help to cause the opponent loss more effectively:

«seaking blade» - allows causing half the damage at a miss;

Necessary schools:

School of Might (and following Middle School of Might, Elite School of Might, High School of Might) - raises basic «constitution» parameter, which is necessary for character to wear the necessary equipment (Armour, Helmet) and the weapon (Axe);
School of Power (and following Middle School of Power, Elite School of Power, High School of Power) - raises basic «power» parameter, which is necessary for character to wear the necessary equipment (Shield) and the weapon (Sword, Maul/Mace);
Guild of Martial Arts (and following Elite Guild of Martial Arts, Academy of Martial Arts) - «seaking blade» and «reflect shield» skills are studied here. At the end of each a «blade mastery» skill is studied. In Guild and Elite Guild «dual wield» skill is studied as well;
School of Survival (and following Middle School of Survival and Elite School of Survival) - such parameter as «health» is raised here. In the end the «survival specialist» skill is studied;
School of Athletics (and following Middle School of Athletics and Elite School of Athletics) - «vigor» skill is studied her. At the end of each school the «extreme metabolism» skill is studied. «Titanic might» skill is studied at the Elite School;
Academy of Life – parameter «health» is raised here. Finishing the Academy «extra life» and «survival specialist» skills are studied;
Academy of Protection – parameter «health» is raised here. Finishing the Academy «layered defence» and «survival specialist» skills are studied;

Auxiliary schools:

Guild of Healers (and following Elite Guild of Healers, Academy of Healers) - studied spells are: «Cure», «Heal», «Dispel magic», «Aura of renewal», «Bear’s blood», «Sanctuary»;
Guild of Enchanters (and following Academy of Enchanters) - the spells bearing such effects as «Tiger Strength», «Wisdom of the owl», «Feline Grace», «Steel Body», «Mirror Shield» and «Frenzy» are studied here;
School of Alteration (and following Middle School of Alteration) - spells that cause «Colossal Endurance», «Iron Skin» and «Mana Shield» effects are studied here. «Distracted Gaze» and «Web» spells are studied as well;
Academy of Endurance – parameters «resistance to fire», «resistance to lightning» and «resistance to cold» can be raised here. Finishing the Academy the «negate elements» skill is studied;

19% 22% 30% 29%


Black Beach
06:13 27/10
South Savanna
04:00 27/10
Handlegsman Dungeon
23:06 26/10