Archive 2007
Year: 2026, 2025, 2024, 2023, 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, 2006
- Multiple character statuses feature has been implemented.
- Pressing Alt will toggle the display of levels and names of characters and monsters by their avatars.
- The blueprints for catalysts, grindstones and alchemist wares can now be read in Laboratories and Shops.
- Added the buttons for clan leader set_born and set_unborn functions (only applicable if the clan has a Clan Castle).
- The Raise Flag ability can now be cancelled by using it again when its being cast.
- Optimized the routine which handles the character initialization when opening the game client.
- Added a feature which allows administrators to boot players from game for a few minutes (for technical reasons mainly).
The Wondrous Items page has been edited to reflect this change. Please keep in mind, that it will not be possible to add a platinum bar to an artifact while adding Reflect or Damage Shield bonus. Players who currently own modified personal artifacts will have to re-apply essences along with Platinum Bars to the items in order to get full bonus.
From today, unique monsters may drop special scrolls for creation of grindstone (picture above, first row) and catalyst (picture above, second row). These scrolls needs different ingridiense: piece of clothes, crystals (picture below). Scrolls has durability and can be used 30 times, giving 50 items each time.
By creating grindstone and catalysators you can use them in battle against monsters only. Grindstone increase physical damage, catalyst increase magical damage. These items needs to be used with every strike, since they are used every fighting round.
Players have a new command: \powerup, it turns off and on use of whetstonecatalyst.
Important Scrolls for creation of grindstone and catalyst, can only be read from backpack by double click on it by right mouse button. (Not possible to read them in labaratory).
Usage of scrolls and items
Up to 74 level: Light catalyst and Light grindstone (scrolls are given from unique monsters up to 100lvl)
From 75-139 level: Normal catalyst and Normal grindstone (scrolls are given from unique monsters up to 200lvl)
From 140-239 level: Heavy catalyst and Heavy grindstone (scrolls are given from unique monsters up to 300lvl)
From 240 level and above: Perfected catalyst and Perfected grindstone (scrolls are given from unique monsters from 400 level)
Your Quest Teleport will send you to Mutant Forest. From there you will have two choises: 1) be the first to Mutant Chine Dump to get a reward, or 2) be the first to Mutant Farm Bank. The first group/single player to arrive Chine Dump will receive a 1 million gold reward and first to arrive Farm Bank will receive a 2 million gold reward. If you are a part of a group that show up first you will split the price amongst yourselves. You can not be able to get both prizes!
NOTE! Please keep in mind that you will lose/gain religion and clan exp at this quest! Grouping is allowed. If you die you will be given a quest returner. Survivors will be teleported back, all you need to do is stay next to Priest or ToastMaster.
Quest time 16.September:
In London: 20.00 (8pm)
In Europe (GMT+1): 21.00 (9pm)
In Moscow (GMT+3): 00.00 (midnight)
In Japan (GMT+9): 06.00 (6am)
USA:
In EST (GMT-5): 15.00 (3pm)
In CST (GMT-6): 14.00 (2pm)
In PST (GMT-8 ): 12.00 (noon)
It is highly recommended to turn it on during massive battles (might also help dial-up users out there).
- Notepad is fixed.
- Boss-key: Ctrl+Q
- Chat Colors Control
- Ban Reason View
- Moderator Chat Hotkey
- Command Panel
- "Forgot Your Password" Link
- Display of Headquarters on Minimap
- Some fixes and additions
- Holiday Skins Support
- Character Notes
- Some Special Affects
Loser in a religion fight loses experience from the formula: A level lost * 2 (or up to maximal possible loss due to current point amount).
Experience gained by the winner is considered in the formula: Experience = (loss * modifier of difference between suns and moons) + 1 experience.
Loss = Amount of religious exp lost by defeated side (a level of defeated char *2 (or up to maximal possible loss due to current points amount)