Monsters and fishing

2009-03-31

  • The experience multipliers are removed. Now beasts and humanoids give the same amount of experience;
  • The "smartness" of humanoid monsters has been removed (cast selfbuffs);
  • Gold from humanoids is increased x1.5 in religion conflict zones and x2 in chaos zones, if a character has an active religion. This rule does not apply to clan castles. Multipliers are stacked with other bonuses and potions;
  • In religion war zones: characters with active religion can loot up to 2 ingredients from monsters, and in chaos zones: up to 3 ingredients. Characters without religion can get more than 1 ingredient only in mutation areas (3-5 ingredients);
  • The cost of selling and processing the fish is reduced by 30%.


The above multipliers may be adjusted to balance the gold amount in the game.