Dark soul

Dark soul

Rumour has it that every evening a terrible Dark Soul goes hunting the world’s defenceless inhabitants. Once it possesses one of them and stays long enough, it begins to wreak havoc, spreading fear and terror.

The Soul enters the world for 150 minutes — heroes with an active religion above level 0 must watch the announcements and find and neutralize the named monster type in time.

After the Soul is banished, it may possess two new monsters and both must be destroyed. Then it possesses three, then four — and after that the number no longer grows. If even one Soul is missed, it starts possessing a single inhabitant again.

Time
2:00–4:30
8:00–10:30
17:00–19:30
22:00–00:30

Success rewards religious experience; banishing an ordinary Soul also grants a standard prize. The luckiest participants additionally receive (or extend) the effect Gods’ Help for 60 minutes. Every thirteenth Soul banishment grants the grand prize. The grand prize can also drop with 15% chance when banishing an ordinary Soul under the effect “Hunter’s Luck”.

Standard prize — one of the personal elixirs:

Choose TrapIndulgenceAchievement
Choose TrapIndulgenceAchievement

Grand prize — one of the personal elixirs:

Potion of Divine InterventionPotion of Divine Encouragement
Potion of Divine InterventionPotion of Divine Encouragement