Archive 2006
Year: 2026, 2025, 2024, 2023, 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, 2006
* Astral Carnival skill will now increase the base damage of your attack spells (but not the modifier, which is base unmodified spell damage divided by 200).
* Players should now be able to identify the skills of the monsters by looking at the tool-tip on the monster image. The disciplines monsters are skilled in are divided in groups each one with an appropriate title.
* Evil monsters have also learned some new tricks: Bloody Carnage, which damages the target for 5% of total health and mana and also leaves a Searing Pain effect on her; Disembowel - which is a hex that lowers the maximum of health points; Counter-attack that allows them to actually counter-attack; Focus Attack.
* Characters that are currently in Stealth but visible to you cannot be distinguished by their avatars, and also their equipment cannot be seen. * There has also been some, we hope, very satisfying changes to the Stealth skill formulae which should make it more reliable.
These include:
Shield Block - this innate ability, which is naturally mostly used by player characters gives 15% chance for attacker to hit the off-hand item of yours. If there is a shield or any item your character carries off-hand the amount of damage taken by her will be reduced by Absorb value of the item as a percentage. So if you wand gives you 0 absorb, please do not expect damage reduction.
Break Shield - this ability for now is only available to NPCs (those, which have levels in Maulers Guild). It allows the character to sometimes land a stunning blow to their opponent completely disabling any equipment that is carried by the opponent in their left hand.
Armor of Faith - this ability now has a chance to block hostile affects like Dispel Magic, Entangle or Gaze.
- Added an ability to mark up to 10 places you may like to travel to in the future.
- Added a marker for the location the character died in recently.
- Added a feature that allows use to send their character to a distant locations on the automap. To do so double-click the location on the automap.
- Added a feature that allows to edit user comments for locations on the automap.
- Added a button for Reduce Level feature to the Guild window.
- Users may now cycle targets with ~ key on the keyboard (usually above the TAB key).
- Character control hotkeys will now work regardless of which client child window is on the foreground.
Server-side there were some minor fixes to the autoquest system.
We have addressed the ongoing issue with inexperienced mages being able to use spells with massive destructive power (Fire Wind, Frost Blast and Lightning Bolt) with ease. Focusing magical powers to cast these spells was never supposed to be easy, so since now characters will have to skip any combat seplls in a round following casting these spells if the character does not have the degree of Bachelor in Magic (this skill may be learned in the Academy of Combat Magic).
Additionally, there were changed to buffing spells mechanism - effects providing percentage bonuses will now be added together before modifying the parameter instead of affecting the results of modification.
- Non-player character stats has been reduced to the correct values.
- We have added an rlvl command which when entered in a guild will try and reduce the level of your character in the current guild alongside with character level totals. This command is only available once in 24 hours. Please make sure the guild a level in which you are going to remove is not required for any other guilds your character has trained in.
- Extra Life skill has been added to the Academy of Life. It gives the character an ability to sometimes raise from the dead instantly if she gets killed.
- Made some changes to Damage and Maximum HP formulae.
- The Tomb zone has been added.
Make sure you update your clients to the current version which is 1.0.7.6.
New clan leader commands are as follows:
-ally_add [Clan name] [Alliance name] [Alliance Tag] - create an alliance and invite the selected clan to join it;
-ally_add [Clan name] - invite the clan to an existing alliance;
-ally_accept [Clan name] - accept the invitation to join an alliance sent by selected clan;
-ally_decline - decline all and any alliance invitations;
-ally_quit - leave the alliance. An alliance will automatically disband when the last clan decides to leave it.
It is now impossible to attack monsters in Lawful Zones if they are currently fighting a player who does not belong to your party.
It is now possible to enchant wearable items to grant Resistance even if the item in question has already been enchanted. The new enchantment will replace the old one.