Archive 2011

Year: 2026, 2025, 2024, 2023, 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, 2006

2011-02-17: Durability and bug fixing. (Updates)
  • With death of the character only indestructible items are losing their durability.
  • The last Monk that possessed the ability of Dragon-Head Staff have died without leaving a successor and so monks lost this ability.
  • The effect of Dragon-Head Staff is now working as it should, it takes only damage of the staff in to account to calculate the power of the spell, but not physical damage.
  • The bug was fixed with modification of Reign of Understanding.
  • A bug with HP boost gained from healing spells decrease because of Vampire, Renewal aura and Porphyria effects was fixed.
  • A bug with durability of Momentary crafted Artifacts was fixed (it's now safe to create them).
  • Characters that are under 'Disarm' effect will no longer be able to use any abilities that are depending on the weapon type in the right hand.
  • Some bugs were fixed with state shops.
  • Meteor Shower and Earthquake are no longer available to Earth Adept monsters.
  • The schedule for Tharassos Treasures event was adjusted (2:00, 12:00, 15:00, 18:00, 22:00 EET).
  • The change of time for everyday server reboot to 10:00 EET.
2011-02-16: Momentary Crafted Artifacts. (Updates)
The cost of momentary crafted artifact Weapon was raised to 80 pt (was - 20 pt).
Increase of durability of momentary crafted artifacts:
  • Gear: 1000 durability (was - 500)
  • Weapon: 2000 durability (was - 500)
Please do not create Momentary Crafted Artifacts till the next server restart (8:00 GMT)!!
2011-02-16: Healing Spells and bug fixes. (Updates)
  • The spell 'Cure' was renamed in to 'Cure Wounds'.
  • The spell 'Heal' was renamed in to the 'Group Heal'.
  • The principle of healing magic was adapted to the existing realities. Details about the rules of these spells can be found in the Library.
  • You don't need to take off the your target from the enemy in order to use a 'Group Heal' spell.
  • Healing and buffing monsters is no longer a crime and will not result in outlaw status.
  • The bug, that resulted in a connection losses for some of the users, was fixed.
2011-02-16: Crazy Monday (Updates)

Sometimes on Mondays we will change some game rules just for one day, that will make world absolutely insane. Try to get a new gaming experience from the DS.

June 3, 2019 after a reboot, we will turn off all bombs and magic mirrors for one day (the installed ones can work).
2011-02-16: Gears backgrounds and stickers (Updates)
Now you can make each clone unique, not only an avatar, but also a gears backgrounds with a set of stickers. Everything is similar to avatars: by ordering a background, you can specify which clones to install it (the price is taken for installation, regardless of the number of clones). Find out more from dealers in the game.
2011-02-15: Some fixes and added features. (Updates)
Fixed
  • An axe swing will not effect targets that are not trying or not able to attack (e.g. stunned) the character.
  • An according warning message will appear with attempt to raise level in the guild that is not common for your character's race. This message can be deactivated by entering a \newbie command.
  • Dispelling magic using a Genie Lamp and Electromagnetic Pulse obeys the rules of the spell Dispel Magic.
  • An error in the Counterattack, that triggered this ability when a target was casting a spell, was fixed.
Added
  • Elixirs in the shops of clan castles - owners of the clan castles are invited to contact administration in order to add Luxury Health and Mana Potions to the alchemist shops (effects are equivalent to Ancients Life and Mana Potions, price: 1500).
  • Bears blood - in addition to the percentage add-on to HP of the character the Bears Blood effect also adds a fixed amount that equals the combat level of the character multiplied on the effect level.
  • The size of the Referral reward for raised levels is set to 50%, if raised level is less than 501.
2011-02-15: Genie, Quests and Professions. (Updates)
Genie
  • With a successful trigger of genie's ability, the users will get a message only from the 1st ability, that was triggered.
Weekly Quests
  • You don't need to wait a cool-down of the "Road Home" while in the quest zone in order to be able to use it.
  • The chance to hit a level 0 quest monster is now 100%.
  • Now level 0 quest monsters will be killed with only one strike.
Professions
  • Extraction - in addition to increased chance of success while extracting essences, now also provides characters with a chance to get a higher essence (i.e. Condescend instead of Miraculous). On a rare ocassion the essence extracted will become the highest level (Reign) regardless of the level of modification on source item.
  • Alchemy - in addition to already existing bonuses, adds a small chance to brew 5 potions instead of one.
  • Herbalism - besides the chance of finding a plant, this profession allows you to find 2 or even 5 samples.
  • Hunt - A player by using a Mask to change a religion, besides a raise of a professional level also has a chance to keep this mask after its being used, where a chance of doing it is determined by a level of the profession (same as with other tools related to this profession).
  • Mining - besides the chance of finding a fossil, this profession allows you to find 2 or even 5 samples.
  • Aeronautics - also influencing items Set Beacon and Set Beacon of Death.
  • Agriculture - besides the chance of successful crop harvesting, this profession allows you to boost this process with a certain chance by producing 2 or even 5 crops for one harvest attempt.
Sieges of Regions
  • Application for the siege of the region can be given by the clan leader only in "Star" locations.
Automated quests
  • Minimum level requirements to gain access to zones of certain quests were decreased.
2011-02-15: Tightening the rules in pet names (Client)
Attention! It is forbidden to use in the names of pets: the nicknames of other players (including the substitution of letters), curses, insults. In case of violation, your pet will be completely removed without compensation! We ask you to give the names of your pets in accordance with the requirements for June 1.
UPD: May 31th we will set deafult pet names and give free name change.
2011-02-15: Potions Testing (Updates)
Fixed bugs and improvements on the results of the first day of testing:
1) Very Magical Scanner is now silent, without "ringing in the ears" (already working)
2) Fixed a message from Potion of Divine Vision for all scanners (after restart)
3) Isolation Sphere can be removed if you switch between clones on a star (after restart)
4) Isolation Sphere and Cloaking Device now give the effect of 60 minutes (already running)
5) The effects time of the Isolation Sphere and Cloaking Device are now cumulative (after restart)
2011-02-14: Health/Mana Injection Kits and more. (Updates)


  • Instead of Health and Mana potions in the platinum shops there are now kits for injections. Those are a multi-use potions with 60 shots. Weight 60. Price: 1 pt.
  • Due to changes described above the price for Perfect Life and Mana Potions was set to 2 pt (in order to be able to sell it for 1 pt and get a compensation this way).
  • With a explosion of the essence the amount of resources (Basalt, Granite and others) gained will depend on the level of the item from which it was extracted.
  • The cowardly mode (\wimpy) now is calculating the amount of mana for the "Run away" from 90% of the maximum capacity (it was 100%).
  • The Momentary Crafted Artifacts will no longer lose an essence with 20% drop of the maximum durability of the item. Magic Shard that was gained with destruction of the Momentary Crafted Artifact will be one essence less than a destroyed item.