Archive 2011

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2011-02-21: Fossils and Plants gathering, PvP updates and others, (Updates)

Due to increased evidence of 3rd party program use and breaking of the game rules, that proclaim of a user playing active and independent,with genuine regret we have to implement the following measures:
  • The fossils, that were retrieved by the character are visible and can be peeked up only by him/her.
  • The plants that were gathered by the character can also be seen and peeked up only by that character who found them.

Updates and fixes:
  • The skill 'Sleight of Hands' can be used on a territory of Personal Shops and Exchangers, but only if the user is fighting with the target.
  • The 'Free for All' stage in the tournament was extended on 1 minute.
  • Character's HP and MP regeneration is not reducing when they are starting a fight.
  • The temporary solution was found in displaying of damage parameter of elf-characters.
  • Zodiac items can no longer be repaired using by the Welkin Hammer.
2011-02-21: Update 06/22/2019 (Updates)
  • Increased the amount of gold from monsters for players with an inactive religion (3 skulls);
  • Fixed a bug due to the fact that it was impossible to pick up objects from a character’s corpse;
  • After finish Bulletin Boards quests now gives 1 Merit for characters up to level 200, 2 Merits for characters up to level 300 and 3 Merits for characters level 300 and up. Store assortment and prices will be revised soon;
2011-02-20: Clans and Kingdoms, Updates (Updates)
  • The price to change a clan leader is 1,000,000 gold pieces. The money should be in the clan bank.
  • Promoting someone to Second-in-command now costs 200,000 (used to be 20,000).
  • Leaders and second-in-command officers of clans, which are in an alliance that controls a kingdom, receive unlimited ability to teleport to the capital region of their domain (can be found in Magic window) if they hold the kingdom for more than 7 days.
  • Characters who have raised 540th guild level get the opportunity to leave their mentor by thanking him. The cost: 5,000,000 gold pieces 2,500,000 of which will go to your mentor.
  • Married characters should no longer gain Criminal status when defeating their significant others.
  • Added weight encumbrance check for character when buying set of potions.
  • Fixed a few errors with region/kingdom control bonuses.
2011-02-20: Steam Release (Updates)
Today at 20:00 by server time, the DarkSwords client will be available on Steam. This client can be launched simultaneously with the client downloaded from the game site. Steam, unlike WindowsStore, is available in all versions of Windows, starting with Win7.

We do not expect too many players, but, nevertheless, we ask you to respect the newcomers in the game and help them with advice and actions. We will be very grateful to you.
2011-02-20: Platinum and tournament potions. (Updates)
  • The Golden Potion Shop is now selling sets of buff potions. The price displayed in the shop is for the set of 10, 5 or 3 potions (e.g. Feline Grace x10 = 1 tourney point).
  • Based on what was said above, Heroes Luck can also give a set of buff potions as a random prize.
  • In Artifacts Alchemist shop instead of Injections you can now buy sets of 60 Perfect Life and Mana Potions, the price of the set: 1 pt. Some other elixirs are also selling in the sets.
  • The cost of some recipes was raised.
2011-02-19: Tourney and platinum potions, recipes (Updates)
  • Many of the elixirs bought in Hero Shop are now being sold in stacks and prices indicate cost of one stack (i.e. 10 x Feline Grace cost 1 tournament point). The random prizes from Heroes Luck were also adjusted in similar manner.
  • Health and Mana injectors were removed from Artifact Alchemist stores.
  • Instead of injectors, Artifact Alchemists now sell Perfect Health and Mana potions (and a few other potions) in stacks. The listed price in the shop window is for 1 stack of items.
  • Prices for some recipes have gone up.
2011-02-19: Big update (Updates)
  • All items Curse of Greed in the game became an Insurance Contract for 24 hours;
  • The effect of the Insurance Contract is now spent offline and in peaceful zones;
  • The Mortal Enemy no longer gives increased gold;
  • For a victory on the Mortal Enemy, you are now guaranteed to receive 1 Valor, and at the weekend - 4 Valor;
  • Increased gold from monsters (over the next 5 days, the ratio will change);
  • Gold from the Bulletin Boards increased 2 times (in the next 5 days, the ratio will change);
  • Added the Elixir of Divine Generosity and the Elixir of Divine Mutation for the Merit currency. Price: 75 Merit;
  • Gold from monsters in chaos zones is reduced for players without religion or with an inactive religion (3 skulls);
  • Monster gold is additionally increased for players with an active religion;
  • Cults for players with inactive religion (3 skulls) work at 50% power;
  • The Dynamite Stick now does not stun players and works only for catching;
  • It’s no longer possible to get the Flash and Stun Bombs. Existing continue to work;
  • The cost of potion Remove Cooldown reduced to 2 pt and 2 Mogash Marks;
  • 300% suppression returned to racial abilities;
  • In the information about the character on the site, the character’s race is no longer displayed;
  • Scrolls to create Grindstone and Catalysts are now disposable, but they can be accumulated in the Book of Recipes;
  • Added tutorial lessons for players
2011-02-18: Updates. (Updates)
  • The name of the spell that was absorbed by the Shield of Faith is now showing in the message received by player.
  • Added a message of triggered Colossal Endurance effect.
  • Added a message of magic miss, that happened due to triggered Paranormal Ability - "Your target evades the spell!".
  • It is no longer possible to gain the Paranormal Ability by dying from the hands, paws, claws, teeth, tails, spikes, tentacles, horns, hoofs, weapons, poisons, acids, combat spells and from, what ever else there is on monsters of this world.
  • Death by hand of the character with an opposite Paranormal Ability no longer causes Weakness.
  • The characters will no longer become "Clan Recruits" automatically when they are taken as students by clan members.
  • Innate evasion and chance to hit from paranormal abilities were reduced to 15% (3rd stage).
  • Innate absorb from Lycanthropy was reduced to 15% (3rd stage).
  • Added one more prize for Mark of Valor.
2011-02-18: Updates 13th June 19 (Client)
  • Dwarves can enter solo mode. The effect of "Impregnability" is turned off;
  • Racial abilities no longer give 300% suppression;
  • With an inactive religion (three skulls), religious cults continue to work;
  • With an inactive religion (three skulls), players can get religious experience from monsters as well as from active religion;
  • Characters now always hitting monsters;
  • Character who is in the quest zones (Ancient China, Catacombs) can no longer be registered in the clan castle;
2011-02-18: Client update v 2.1.5.7 (Updates)
  • Updated the left panel in the map window. Removed closed and added missing regions;
  • Added button to increase the backpack window;
  • Chests without a choice are now used immediately without a selection window;
  • Added support for advanced training;


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