Archive 2013
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The ability to steal from monsters and fellow players has undergone the following changes:
- We have added a new item called Pickpocket Tools to the alchemist shops. This item allows whoever is using it to perform a Sleight of Hand action in an attempt to steal some gold or an item from the target. The chance of success for an attempt is determined by the level of both user and target and is affected by the skill in newly-added Sleight of Hand profession;
- The Pickpocket Tools item cannot be used under effect of Impregnability, in rooms with Private Shops and Exchanges and Tournament Zones (Territory of Heroes).
- Upon using the Pickpocket Tools item the Gloom affect will be inflicted on the user lasting a few seconds. It is not possible to use the item again while under affects of Gloom.
- As we mentioned earlier a new profession has been added to the arsenal of player characters called Sleight of Hand. Levels of this profession directly influence the ability to successfully steal from someone and also provide opportunity to use a set of Pickpocket Tools without losing them in the process.
Almost any guild in Dark Swords will now grant visitors an ability to completely reset their characters (race, starting stats, avatar and non-religious guilds). A new RESET button has been added to the guild window which allows to use this feature. It is FREE the first time one uses it but the price will indeed gradually increase in accordance to the number of times one orders a reset (with a max price of 50 pt). The prices for character reset are as follows:
- FREE;
- 50,000 gold coins;
- 1,000,000 gold coins;
- 2,500,000 gold coins;
- 10 units of platinum;
- 50 units of platinum.
- Mirror Shield will no longer reflect magic damage;
- Fixed an issue with arenas;
- The amount of health of Towers in capital cities has been reduced;
- It should now be possible to craft Low, Medium and High staves:
- To make a Low staff you need to combine in a Lab: a Fire rune of appropriate level and a staff. The level in question is determined by your character level;
- To make a Medium staff you need to combine in a Lab: a Cold rune of appropriate level and a Low staff. The level in question is determined by your character level;
- To make a High staff you need to combine in Lab: a Lightning rune of appropriate level and a Medium staff. The level in question is determined by your character level
- It should also now be possible to make Fire, Cold and Lightning imbued equipment:
- To make a Fire imbued item you need to combine a Fire Rune of appropriate level and a piece of equipment. The level for items in this operation is determined by your character level;
- To make a Cold imbued item you need to combine a Cold Rune of appropriate level and a piece of equipment. The level for items in this operation is determined by your character level;
- To make a Lightning imbued item you need to combine a Lightning Rune of appropriate level and a piece of equipment. The level for items in this operation is determined by your character level
Aforementioned changes should go live after a server restart on 29th of May, 2013, 2000 CET.
- The way laboratory works has been updated. You can read more about it at Articles : Alchemy
- Regular, soulbound hearts are available in Alchemy stores for 25 000 gold;
- Mentor experience, who are in clan, will be added to these clans as clan experience. This will happen at the beginning of each week.
- Ctrl+Alt+Shift+Enter will send a message to religion chat.
- You can change your religion once in 7 days. When removing or changing religion, you will not lose religion levels or experience.
- Mentor clans no longer exist.
- Religion experience bonuses while in group are now 20% for each person in group, but no more than 100%. When hunting solo, the player will receive 200% religion experience, but only for killing other players (not monsters).
CHANGES IN CLAN SYSTEM
- Captured lands will give clan experience every day, which is determined by maximum level of monsters in these lands.
- New term introduced – Authority. Authority is used to determine the alliance's place in Alliance rating. Authority is calculated by adding authority of the clans in it. Authority of the clan increases when clan receives battle experience, and reduces when it is lost. Authority of the clan will also be halved if the clan declines a war, or surrenders.
- To declare war, the Authority of the clan must be at least 500; the authority of the clan cannot be negative; the authority of the clan will regenerate every day to 500.
- Clan experience can be received for the following: winning in a clan war, mentor activities, and owning lands. Clan experience is lost if the member of a clan is killed by a member of another clan, who is at war with the first clan.
Several bugs reported in clan system were fixed.
OTHER CHANGES
- “Astral Carnival” ability will not increase mana costs for using combat magic.
- Damage reflection will not work on backstab
- Backstab toggle on/off is no longer needed and is removed
- Time to drop into secret halls has been reduced to 1-2 minutes. If you are in the right place, you will get a special message.
- Characters of level 540 will not need regular keys anymore.
-Mortal enemy will be chosen from enemies where the character has their birthplace. If there are no monsters available there, it will be randomly selected in the world.
- Wand creation now uses a universal recipe. To create the want you will need the ingredients listed in the recipe, according to the level which is the closes to the character level (of the character that is trying to make it), as well as an appropriate staff.
- Added a message about having insufficient amount of ingredients for most recipes.
-Using Zodiac Dice in laboratory with the Zodiac item without additional property will give it a random property. Free of charge.
- Using Zodiac Dice in laboratory with a Zodiac item that has additional property will make it switch to a random property. Costs 1 platinum.
- Characters which are in clan and have a profession level 25 can earn their clan some clan experience. If your character is level 25 in any of the professions, they will get one clan experience for each action that is required to level the profession to level 1. Clan experience will also be given for paying shop rent and extended clan bar.
Changes in Dark Souls schedule can be found HERE
We apologize for any inconvenience this may cause.
Details here
The Frozen effect has also been changed and now has 3 levels:
- Level 1 - the character is frozen and will skip one turn, the effect level is increased to level 2 (the rules of applying the effect are still the same - 3 successful hits on the character)
- Level 2 - the character will miss every second hit (random), and in 50% of the case the effect will be increased to level 3.
- Level 3 - lasts 10 seconds. Immune to being Frozen.