Updates
2013-12-20:
Christmas lottery
(Updates)
Christmas lottery is now available in all Artifact shops!
Get your tickets fast!More info here can be found here
Get your tickets fast!More info here can be found here
2013-12-03:
Support service maintenance
(Updates)
Our support service will be migrating at 10 CET 3 December, and will be unavailable for 1-2 hours.
2013-11-20:
Momentary created artifacts x2
(Updates)
For 7 days only! Special scrolls are available in artifact shops, allowing artifact creation with x2 maximum durability. When using Hephaestus Maul max durability will be doubled standard one - like you have bought two momentary created artifacts for the price of one.Scroll price: 15 pt for armor and 120 pt for weapon.
2013-10-17:
Extended backpack
(Updates)
Now you can buy additional rows for your backpack. Every row adds 10% to the max carry weight. First additional row costs 5 pt., second - 7 pt., third - 9 pt., fourth - 12 pt., fifth and following - 5 pt. Every row is bought for 30 days. Every purchase refreshes the rent timer for 30 days. Max of 10 rows can be bought (75 cells). After rent period end all items are transferred to inn. Next client version will have rent countdown timer and possibility to refresh the timer for 5 pt. without losing the rows bought.
2013-10-10:
Achievements
(Updates)
Achievement system is available in testing mode. Click button with cup on it in the main game window to access achievement list. Player receives Achievement Points to his/her virtual balance for unlocking achievements. After currency system change players will be able to trade those points for various game bonuses. At the moment more than 250 PvE and more than 50 PvP achievements are available.
Please note that to get some achievements you will need to unlock preceding ones.
2013-10-10:
Platinum and currencies
(Updates)
Unlimited list of currencies is enabled in game. Full list of existing currencies and money that your character has you can examine by pressing 'Purse' button in your inventory. Every currency has its description. We are going to rework number of currencies available, as well as implement shops trading items for specific currencies. Please note that some quests may require as gold, as any other currency to be picked.
Platinum is not stored in banks anymore, as it isn't practical. Character can't lose platinum in battle or by any other means.
Platinum is not stored in banks anymore, as it isn't practical. Character can't lose platinum in battle or by any other means.
2013-10-10:
Quest tracker
(Updates)
The first step in quest system change is quest tracker implementation. Accepting any quest will show region or location where quest objectives are fulfilled (if this is possible); after quest completion tracker will point to the NPC who ends this quest. Only one quest can be tracked. To track the quest go to the quest list and click 'Track' button in the quest details window. This finctionality is in test mode at the moment, so feel free to report any errors or untrackable quests to DS support team.
2013-10-10:
Personal Points and PvP events
(Updates)
At the moment new feature is tested in-game: Dwarf race gets additional Personal Points in some PvP events (Joe's Saloon).
Event is checked every minute. If in the check time character of the Dwarf race fights another player (NOT monster), then Dwarf race character receives 2 Personal Points and system message appears.
Event is checked every minute. If in the check time character of the Dwarf race fights another player (NOT monster), then Dwarf race character receives 2 Personal Points and system message appears.
2013-09-06:
Clan leveling changes
(Updates)
Amount of experience needed to obtain new clan level is lowered and now is as follows:
Changes come into effect after restart on September 6th, 2013
| Level | Before | After |
| 2 | 75 000 | 30 000 |
| 3 | 240 000 | 105 000 |
| 4 | 435 000 | 210 000 |
| 5 | 757 500 | 397 500 |
| 6 | 1 327 500 | 742 500 |
| 7 | 2 302 500 | 1 357 500 |
| 8 | 3 982 500 | 2 452 500 |
| 9 | 6 855 000 | 4 380 000 |
| 10 | 11 760 000 | 7 755 000 |
| 11 | 20 107 500 | 13 627 500 |
| 12 | 34 282 500 | 23 797 500 |
Changes come into effect after restart on September 6th, 2013
2013-09-02:
Clan size and alliance bonuses changes
(Updates)
From the September 5th, 2013 following changes will be applied:
1. Alliance bonus will depend on number of clans in alliance. For 6 and more clans bonus will be calculated according to formula:
((1/number of clans) + 0.5) * PERCENT, where PERCENT is 15%, 10% or 5% depending on clan position in ranking.
Example: 6 clan alliance helds 1st position in ranking. Alliance bonus will be ((1/6)+0.5)*0.15=0.1 or 10%
2. Max number of members per clan still depends on clan level, but now is calculated according to formula 15+(5*clan level).
That means 20 members for 1st level clan;
25 - for 2nd level;
30 - for 3rd level;
...
75 - for 12th clan level.
No people will be expelled from existing clans; but clans won't be able to hire new members.
1. Alliance bonus will depend on number of clans in alliance. For 6 and more clans bonus will be calculated according to formula:
((1/number of clans) + 0.5) * PERCENT, where PERCENT is 15%, 10% or 5% depending on clan position in ranking.
Example: 6 clan alliance helds 1st position in ranking. Alliance bonus will be ((1/6)+0.5)*0.15=0.1 or 10%
2. Max number of members per clan still depends on clan level, but now is calculated according to formula 15+(5*clan level).
That means 20 members for 1st level clan;
25 - for 2nd level;
30 - for 3rd level;
...
75 - for 12th clan level.
No people will be expelled from existing clans; but clans won't be able to hire new members.