Harvest and herbs
Using the method in this article you can grow any plants yourself to get ingredients for elixirs.
First you need planting material, that is seeds. Process one plant of the type you need in a «Crucible Furnace» — that gives 10 matching seeds.
Any territory is valid for Agriculture except: Order zones (starter towns), quest regions, clan castles and roads; you cannot grow plants in peaceful zones (shop, Dump, Bank, Inn and so on), locations with private shops, or any indoor rooms (those locations are shown as even squares on the map).
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Plant seeds with a double-click. From that moment until the crop sprouts there is no way to tell whether something was planted in that location. If you try to plant on a tile where someone already planted, the planting fails, but the seeds (and fertilizers) are still consumed with no failure message.
Note: a server restart does not affect plant growth.
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If at the moment of planting your character's inventory held fertilizers («Fertilizer: Sapropel» and/or «Fertilizer: Potash»), one unit of each type is used automatically per planted seed. After planting, until the harvest ripens and during its lifetime, you can water the crop (once is enough) with «Irrigation Water» (double-click). Buy Irrigation Water and Fertilizer: Sapropel in an alchemist's shop, and Fertilizer: Potash in the Artefact Alchemist
60 minutes after a successful planting, the matching crop grows in that location. You then have 15 minutes to harvest it; after that the plant «withers» and the location can be planted again. During those 15 minutes anyone who enters the location gets a text message, and the location is marked with
on the minimap.
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Harvest in two ways: by hand with a «Sickle», or automatically with a «Mechanic Mower». Cut plants drop on the ground in the same location. Trying to harvest someone else's crop gives Outlaw status for 5 minutes. A crop counts as «yours» if it was planted by you, your spouse, or a member of your clan.
Several factors decide how well farming and harvesting work: chance of successful sprouting, grow time, harvest size, and harvest chance.
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Chance of successful sprouting (from 10% to 95%) depends on: the region's herbalism type (the
icon in the Region List); how dangerous the region is (Chaos Zone or religious wars); whether the character has a non-zero religion level at planting; fertilizers used at planting; and the skill level in the «Agriculture» profession.
Normal grow time is 60 minutes; with «Fertilizer: Potash» at planting it is 20 minutes.
Normal harvest size is 10 to 20 plants per location; Fertilizer: Sapropel at planting can raise it to 30.
Harvest chance (from 5% to 65%) is whether you gather one more plant from that location on the next use of the «Sickle» or «Mechanic Mower». It is also the harvest speed. It depends on: the gathering tool's base chance; «Fertilizer: Sapropel» used at planting; «Irrigation Water» during growth; and the skill level in the «Harvesting» profession.
While planting, the character can also receive the «Lifegiving Seed» effect.