Kingdom battle

Alliances can capture not only regions but whole kingdoms.

During the Kingdom Battle you cannot file region siege applications. Alliance siege applications are also blocked on the last day of the month.

The capital of the contested kingdom has four towers that must be destroyed to take the land. Tower HP is high; a fully destroyed tower respawns in 10 minutes.

The siege lasts 60 minutes or until all towers are destroyed. The whole city becomes a Chaos Zone (fights forbidden only in “Ladder to Heaven” and “Bank” cells). Only players with a Kingdom siege application may attack each other there. Only the attackers may hit towers. Control goes to the alliance that destroys the most towers (ties broken by who destroyed the last tower first).

If the kingdom already has an owner, attackers must destroy all four towers within 10 minutes so none respawn. Defenders must hold for 60 minutes without losing all four.

Characters spawned in the capital revive outside it after death (spawn is kept). Participants gain/lose clan, religious experience and authority by normal rules. No religion “skull” for a religious defeat.

All alliance members get unlimited teleport spells (in the Magic window) to capitals under their protectorate.

Trophy distribution

Territory control stats and siege schedule: land control.