Heroes Arena
Heroes Arena is a PvP event with group fights.
Every day from 22:00 to 23:00 server time a chat message announces that Heroes Arena is open, and players can submit or accept fight applications.
The application is submitted by the party leader; the opponent joins by application number. The side that still has at least one fighter on the arena wins.
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To create an application, click the "Heroes Arena" button on the location picture. In the window that opens you see

In this window you can create a new application with the button at the top, or join other applications by picking them from the list.
If you pick another party, make sure your party size matches the application and that if the application has a stake, you (the party leader) have enough currency.
If you create the application yourself, you need to know:
The application lasts 5 minutes. If no opponent is found, the stake is returned to the leader and the party stays where it is. The leader can cancel the application — the stake is returned as well. Three minutes and one minute before the wait ends, the party gets a reminder.
While the application is up the party is closed: nobody can join, but you can walk anywhere in the world. Leaving the party during the wait removes that person from the application. If nobody is left in the party, the application is voided and the stake is returned.
The opponent must fall into the same bracket as the applicant. The bracket is counted by the number of people in the party at the moment the application is submitted.
Party size brackets:
- 1 player
- 2 - 4 players
- 5 - 9 players
- 10 - 14 players
- 15 - 19 players, and so on (50 maximum)
If the party is above the lower bound of the bracket, the extra people must be named as substitutes in advance. The applicant's leader cannot be listed as a substitute. The same name cannot be listed twice.

In this window, if substitutes need to be added, the player list is on the left, and the number of players still needed in reserve is shown at the top.
When the opponent joins, both sides are equalized to the same number of fighters. Substitutes are dropped first, in the order they were named. If there are not enough substitutes, random fighters are then removed from the applicant's side. The applicant's leader is not removed from the arena this way. A dropped substitute leaves the party and does not go into the fight. Other substitutes who were not affected by equalization enter the arena with everyone else.
A stake is optional. If there is one, the leader pays it, and only in Platinum or Palladium. The opponent pays the same amount in the same currency. The pot is the sum of both stakes.
The winner's paying leader receives the pot minus a 5% commission. The commission is at least 1. A stake of 1 unit takes no commission. A draw or a cancelled application returns the stakes to the leaders who paid.
As soon as an opponent is found, both parties are moved to the hotel of their arena. Preparation lasts 2 minutes. A reminder arrives one minute before the start.
Next to the hotel there is a Palladium Shop and a bar. The leader can walk between these three rooms (taking the party along). The battle cell cannot be opened during this time. You cannot fight during preparation: a hit only goes through between the two teams and only on the battle cell.
Zone Feature: In the preparation zone, you cannot inspect players from the opposing team or see their effects.
When preparation ends, both teams are moved onto the battle cell. The fight lasts 11 minutes. Reminders arrive 5 minutes, 2 minutes and 1 minute before the plague.
You cannot hit your own. Outsiders who are not in the match are not let onto the arena. Death here does not take experience and does not leave a corpse. A kill on the arena does not count as clan war.
If there is no winner after 11 minutes, a plague starts on the cell. Fighters get «Sudden Death». While the character stands on the battle cell, the effect rank grows every second up to 9. From rank 2 each next rank cuts 10% of maximum Health and Mana: at rank 9 that is 80%. The plague lasts 5 minutes. If after that people from both sides are still on the arena, the match ends in a draw and the stakes are returned.
Killing opponents grants religious experience according to the general rules. Depending on the size of the group that enters the Arena (specifically the battle cell), you will also receive a bonus to religious experience (this applies only to experience gained, not lost):
- 1 player — ×1 religious experience
- 2–4 players — ×2 religious experience
- 5–9 players — ×3 religious experience
- 10 or more players — ×4 religious experience
Victory is awarded as soon as one side has no fighters left. This is announced to the whole world. If there was a stake, the payout goes to the winners' leader.
Points of the Heroes Arena seasonal ranking are counted only if at least one fighter from the losing side died on the arena. The combat levels of those dead are added to the "pot". A winner who lasted until the end receives the whole "pot". A winner who dropped out before the end receives half. If nobody on the losing side died — everyone left, was kicked from the party or lost connection — no points are awarded.
At the beginning of the month, players who took 1st–5th places in the seasonal ranking receive cups for 30 days:
- 1st place - Gold Arena Cup +10% to all stats
- 2nd place - Silver Arena Cup +7% to all stats
- 3rd–5th places - Bronze Arena Cup +5% to all stats



Everyone who received points from the "pot" for a given fight is given the Winner Cup for 24 hours.
The gift grants 5% HP (can be changed) for 24 hours.
- Death.
- Leaving the party.
- Teleporting or leaving the arena grounds.
- Logging out.
- Being unable to walk with the party.
- Being among the substitutes dropped when the lineups are equalized.
During preparation and the fight, a removed player is returned to their city of birth.