Dwarf build
Dwarf tank: Constitution, party defense, guilds and imbues for 380 combat lessons.
The player no group fight can do without. Protects the whole party and soaks most of the damage.
- From Constitution — defense ×1.85
- Constitution gives life: 10 HP per 1 Constitution
Impregnability
Character life ×2, but you cannot attack. Armor and elemental resist are halved.
A lot of life — the job is to live as long as possible and cover the party. Main stat is Constitution: life and defense, which cuts incoming damage 1 to 1. Bouquets into Constitution. The super is Possession, to cut incoming damage as hard as possible. Budget: 380 combat and 95 religious lessons.
- School of Power (15 lessons)
- Middle School of Power (15 lessons)
- Elite School of Power (15 lessons)
- High School of Power (15 lessons)
- Academy of Butchers (15 lessons)
- Academy of Endurance (15 lessons)
- Guild of Barbarians (15 lessons)
- Elite Guild of Barbarians (15 lessons)
- Academy of Barbarians (12 lessons)
- Elite Guild of Barbarians (15 lessons)
- High School of Power (15 lessons)
- Elite School of Power (15 lessons)
- Middle School of Power (15 lessons)
- School of Quickness (8 lessons)
- School of Might (15 lessons)
- Middle School of Might (15 lessons)
- Elite School of Might (15 lessons)
- High School of Might (15 lessons)
- Academy of Life (15 lessons)
- Academy of Protection (15 lessons)
- School of Athletics (15 lessons)
- Middle School of Athletics (15 lessons)
- Elite School of Athletics (15 lessons)
- Middle School of Athletics (15 lessons)
- School of Survival (15 lessons)
- Middle School of Survival (15 lessons)
- Elite School of Survival (15 lessons)
- Middle School of Survival (15 lessons)
- High School of Might (15 lessons)
- Elite School of Might (15 lessons)
- Middle School of Might (15 lessons)
- Guild of Healers (15 lessons)
- Elite Guild of Healers (15 lessons)
- Academy of Healers (15 lessons)
- Elite Guild of Healers (15 lessons)
- Order of Magic Power (5 lessons)
- Order of Cargo (5 lessons)
- Order of Zeal (5 lessons)
- Cult of Critical Resist (15 lessons)
- Cult of Critical Defense (15 lessons)
- Cult of Triple Defense (15 lessons)
- Cult of Double Defense (15 lessons)
- Cult of Triple Resist (15 lessons)
- Cult of Double Resist (15 lessons)
- Cult of Mental Defense (5 lessons)
- Main pieces — Constitution. Imbue Constitution / another modifier.
- Response modifier — return incoming damage. Stat cap 60%.
- Absorption modifier — cut incoming damage as hard as possible.
- Shield: Constitution / Defense — extra absorption of incoming hits.
- Weapon: staff or spear — lower chance to be hit.
- One piece into Lightness — large elixir stacks.
- The rest — Constitution / Life.