Dwarf build

Dwarf tank: Constitution, party defense, guilds and imbues for 380 combat lessons.

The player no group fight can do without. Protects the whole party and soaks most of the damage.

Innate bonuses
  • From Constitution — defense ×1.85
  • Constitution gives life: 10 HP per 1 Constitution
Innate skills

Impregnability

Character life ×2, but you cannot attack. Armor and elemental resist are halved.

The build

A lot of life — the job is to live as long as possible and cover the party. Main stat is Constitution: life and defense, which cuts incoming damage 1 to 1. Bouquets into Constitution. The super is Possession, to cut incoming damage as hard as possible. Budget: 380 combat and 95 religious lessons.

Combat guilds
  • School of Power (15 lessons)
    • Middle School of Power (15 lessons)
      • Elite School of Power (15 lessons)
        • High School of Power (15 lessons)
          • Academy of Butchers (15 lessons)
          • Academy of Endurance (15 lessons)
        • Guild of Barbarians (15 lessons)
          • Elite Guild of Barbarians (15 lessons)
            • Academy of Barbarians (12 lessons)
  • School of Quickness (8 lessons)
  • School of Might (15 lessons)
    • Middle School of Might (15 lessons)
      • Elite School of Might (15 lessons)
        • High School of Might (15 lessons)
          • Academy of Life (15 lessons)
          • Academy of Protection (15 lessons)
        • School of Athletics (15 lessons)
          • Middle School of Athletics (15 lessons)
            • Elite School of Athletics (15 lessons)
        • School of Survival (15 lessons)
          • Middle School of Survival (15 lessons)
            • Elite School of Survival (15 lessons)
  • Guild of Healers (15 lessons)
    • Elite Guild of Healers (15 lessons)
      • Academy of Healers (15 lessons)
  • Order of Magic Power (5 lessons)
  • Order of Cargo (5 lessons)
  • Order of Zeal (5 lessons)
Religious levels
  • Cult of Critical Resist (15 lessons)
  • Cult of Critical Defense (15 lessons)
  • Cult of Triple Defense (15 lessons)
  • Cult of Double Defense (15 lessons)
  • Cult of Triple Resist (15 lessons)
  • Cult of Double Resist (15 lessons)
  • Cult of Mental Defense (5 lessons)
Gear imbues
  • Main pieces — Constitution. Imbue Constitution / another modifier.
  • Response modifier — return incoming damage. Stat cap 60%.
  • Absorption modifier — cut incoming damage as hard as possible.
  • Shield: Constitution / Defense — extra absorption of incoming hits.
  • Weapon: staff or spear — lower chance to be hit.
  • One piece into Lightness — large elixir stacks.
  • The rest — Constitution / Life.