Balance Update
2026-08-26
- Physical Hit (PvP): the hit chance formula has been adjusted. It will now be harder to hit opponents with high amounts of armor and significantly easier to hit opponents with low armor. Magic remains unchanged at this stage. Work on it will continue in the next phase.
- The “Knockdown” effect has been reworked:
- The effect can only be applied by a spear, which now provides effects only when equipped in the main hand. You can still equip it in the off-hand, but abilities will not be applied to the opponent;
- An opponent affected by the effect cannot flee from combat or teleport;
- Hit chance while affected is reduced to half of the base value. This works only with Knockdown level 2. Bombs will not apply this effect;
- While using the racial ability “Shadow Dance” with a main-hand spear equipped, damage dealt to the opponent is ×2.
- Fixed armor stat display in the client (v.4.0.7.8). Previously, the final armor value was calculated incorrectly.
- Elves: receive a ×2.5 armor bonus from equipment in PvP. Please note that this bonus does not apply in PvM.
- Added a +2% HP bonus from armor and +2% accuracy from equipment armor.
- Polearm Mastery: damage increased by +15%.
- “Seeking Blade”: now has a 50% chance to trigger against opponents wielding a weapon in their left hand.
- Disease changes (before → after):
- Hysteria: 15% → 7% evasion;
- Lycanthropy: 15% → 7% hit chance;
- Porphyria: no longer provides evasion against magic.
- Cult of Agility (Testament of Wind): the formula has been changed. It now provides characters with 2× less bonus.
- Cult of Accuracy (Testament of Precision): the formula has been changed. It now provides characters with 1.4× more bonus.
A more detailed list of changes is available on the forum in the discussion thread for this news.