Mortal Enemy and some fixes.
2011-02-02
With every server restart (planned or unplanned) at the 1st login 75 level character or higher will get a Mortal Enemy from one of the monsters of his/her level range.
First 20 (30 on Saturdays and Sundays) victories over those monsters will get you a triple reward in the form of experience and additional gold (x3 gold drop, x9 is a maximum gold drop with Divine Generosity effect).
Victory over a monster in this case counts an experience gained for its death (at list 1 exp), also in the group as shared experience, but in this case only your share will be multiplied by 3.
Private Shops. If the item that was places for selling and purchasing will be the last one on the shelf, a visitor will not be able to buy it.
First 20 (30 on Saturdays and Sundays) victories over those monsters will get you a triple reward in the form of experience and additional gold (x3 gold drop, x9 is a maximum gold drop with Divine Generosity effect).
Victory over a monster in this case counts an experience gained for its death (at list 1 exp), also in the group as shared experience, but in this case only your share will be multiplied by 3.
- Magical Scaners will no longer search targets in territories that are currently under siege.
- fixed an issue with a possibility to manually set born in the quest zones.
- fixed a malfunction of Nabataean Zodiac item.
- now in the Target filter mode you can see your Team members even in the fight.
- use of elixirs with positive effects will be accompanied by the system message.
Private Shops. If the item that was places for selling and purchasing will be the last one on the shelf, a visitor will not be able to buy it.