Updates.

2011-02-18

  • The name of the spell that was absorbed by the Shield of Faith is now showing in the message received by player.
  • Added a message of triggered Colossal Endurance effect.
  • Added a message of magic miss, that happened due to triggered Paranormal Ability - "Your target evades the spell!".
  • It is no longer possible to gain the Paranormal Ability by dying from the hands, paws, claws, teeth, tails, spikes, tentacles, horns, hoofs, weapons, poisons, acids, combat spells and from, what ever else there is on monsters of this world.
  • Death by hand of the character with an opposite Paranormal Ability no longer causes Weakness.
  • The characters will no longer become "Clan Recruits" automatically when they are taken as students by clan members.
  • Innate evasion and chance to hit from paranormal abilities were reduced to 15% (3rd stage).
  • Innate absorb from Lycanthropy was reduced to 15% (3rd stage).
  • Added one more prize for Mark of Valor.