Balance update 21.09.26
2026-09-21
Adjusted combat skill activation chances against Humans, rebalanced Hit Chance from Dexterity and Armor, increased Knockdown duration, and reworked the Vampire, Understanding, Spring, and Mysticism Modifiers.
Battle Skills
- The activation frequency of Disembowel and Stun against the Human race has been slightly increased.
- The activation frequency of Disarm, Open Wounds, and Bloody Carnage against the Human race has been significantly reduced.
P.S. Against the Drow race, the chances remain unchanged.
![]()
Balance
- The Hit Chance parameter from Dexterity has been reduced by half (1:1.5 instead of the previous 1:3).
- The Hit Chance parameter from Armor Class has been increased to 20% (previously 7.5%).
- The duration of the Knockdown effect has been doubled (up to 40 seconds, previously 20).
![]()
Modifier Changes
- The Vampire Modifier and Understanding Modifier now have a fixed percentage that is stolen from the target and dealt as additional damage. The modifier cap is 10%. However, no more than 15% of the character's health or mana can be stolen.
- The battle logs now additionally show how much health or mana was drained from the opponent.
Example: You have the maximum 10% Understanding Modifier cap and deal 10,000 damage with a hit. If the enemy has only 100 mana, only 15 mana will be stolen per hit. However, if the target had 10,000 mana, the maximum amount would be stolen — 1,000 mana.
- The Spring Modifier and Mysticism Modifier have been changed and now provide a fixed percentage of health or mana recovery. The modifier cap is 40%.
![]()
This is the final stage of the planned balance updates. Thank you for putting up with it all :)