Archive 2009
Year: 2026, 2025, 2024, 2023, 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, 2006
- Fixed a bug when you can enter the peaceful zone with the "Outlaw" effect;
- Now the leader and the cic can not cancel the war if one of them is catched in a clan trap;
- Now the mutes of characters in hidden from lists will be shown. Do not break chat rules, if you want to be not detected.
- The experience multipliers are removed. Now beasts and humanoids give the same amount of experience;
- The "smartness" of humanoid monsters has been removed (cast selfbuffs);
- Gold from humanoids is increased x1.5 in religion conflict zones and x2 in chaos zones, if a character has an active religion. This rule does not apply to clan castles. Multipliers are stacked with other bonuses and potions;
- In religion war zones: characters with active religion can loot up to 2 ingredients from monsters, and in chaos zones: up to 3 ingredients. Characters without religion can get more than 1 ingredient only in mutation areas (3-5 ingredients);
- The cost of selling and processing the fish is reduced by 30%.
The above multipliers may be adjusted to balance the gold amount in the game.

Administration of Dark Swords congratulate you on the upcoming Victory Day! We wish you never know war, live in peace, without forgetting the great deeds of our ancestors.
From May 8-10 there will be following bonuses:
- Damage vs Monsters X 2.0;
- Profession Experience: X 2.0;
- Religion Experience: X 2.0;
- Clan Experience: X 2.0;
- Combat Experience X 2.0;
- Bounty mission rewards: X 2.0 (valid for missions started during event)
- Fixed a bug when sometimes during the outbidding the clan siege didnt appear the proper message;
- If the alliance that controls the kingdom falls apart, the kingdom is considered to be no mans land. There occurs an error, when the kingdom belonged to a nonexistent alliance
- Now being trapped (including clan trap) you are not allowed to accept, refuse war or capitulate.
