Archive 2026
Year: 2026, 2025, 2024, 2023, 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, 2006

We invite you to take part in the new seasonal event, "Pilgrims."
Read the details here.
The season runs from Sept 26 to Oct 2, 2026
Several additions to the Heroes’ Arena rules:
- The team compositions will now be displayed in the chat after the battle ends;
- In the preparation zone, you cannot inspect opponents or see their effects;
- Depending on the size of the group that enters the battle (not the preparation zone), killing opponents will grant religious experience with bonuses (religious experience loss remains unchanged):
- 1 player — ×1 religious experience
- 2–4 players — ×2 religious experience
- 5–9 players — ×3 religious experience
- 10 or more players — ×4 religious experience
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Pets with the “Brings Items” ability (Monkey, Firefly) work differently: if a corpse is supposed to be created (for example, in PvP in Chaos with insurance), the pet activates, consumes energy, and brings all the items from the corpse.
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The bonuses provided by the Precision and Knowledge modifiers have been increased by approximately 3 times.
The Heroes’ Arenas are now live and currently run on Wednesdays and Saturdays from 19:30 to 20:30. You can read more about the rewards for victories and participation in this Library article.
Battle Skills
- The activation frequency of Disembowel and Stun against the Human race has been slightly increased.
- The activation frequency of Disarm, Open Wounds, and Bloody Carnage against the Human race has been significantly reduced.
P.S. Against the Drow race, the chances remain unchanged.
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Balance
- The Hit Chance parameter from Dexterity has been reduced by half (1:1.5 instead of the previous 1:3).
- The Hit Chance parameter from Armor Class has been increased to 20% (previously 7.5%).
- The duration of the Knockdown effect has been doubled (up to 40 seconds, previously 20).
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Modifier Changes
- The Vampire Modifier and Understanding Modifier now have a fixed percentage that is stolen from the target and dealt as additional damage. The modifier cap is 10%. However, no more than 15% of the character's health or mana can be stolen.
- The battle logs now additionally show how much health or mana was drained from the opponent.
Example: You have the maximum 10% Understanding Modifier cap and deal 10,000 damage with a hit. If the enemy has only 100 mana, only 15 mana will be stolen per hit. However, if the target had 10,000 mana, the maximum amount would be stolen — 1,000 mana.
- The Spring Modifier and Mysticism Modifier have been changed and now provide a fixed percentage of health or mana recovery. The modifier cap is 40%.
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This is the final stage of the planned balance updates. Thank you for putting up with it all :)
- The latest forum topics are now displayed on the website (they may disappear if the forum is lagging);
- In the seasonal rankings, you can now view the winners for the entire history of these rankings;
- Rankings for the Heroes’ Arena are also now available there;
- The Library now includes articles on builds recommended by the Administration, with different options and advice on weapon enchantments;
- I have reworked the inner workings of the website shop (and I’m still working on it), so please let me know if you encounter any errors or problems.
The game website has been extensively updated:
- The way character information is displayed has been redesigned;
- Search by items in private shops has been added;
- The Library is still being developed and will become multilingual;
- The Clan Wars and Sieges pages have been visually redesigned;
- Numerous visual issues and design display errors have been fixed;
- Many script bugs and unfinished features have been fixed;
- And many other fixes.
The website is still under active development, so more new features will be added.

For from 18.09.26 to 24.09.2026 — you can obtain the Whisperfang dagger!
Crafting recipes are available in scroll shops, and the ready-made dagger is now on sale for 1 PD. If, at the moment of a religious kill, you have Whisperfang in your backpack (no need to equip it), you can cut off the Ear of your defeated enemy — complete with their name. Collect a gruesome trophy set of your enemies’ ears, or use one to receive a Gift Slot bonus for 3 days and +5% to any stat (also showing the enemy’s name). After the Season ends, the daggers will no longer work.
- Magnets now work not only based on religion, but also in clan wars;
- Fixed an issue where an escaped mob would still capture a region during a siege;
- Private shop names are now localized in the game and differ between Russian and English. I recommend that shop owners check their names and adjust them through the Dealer if necessary;
- Fixed a bug that allowed players to use the “Spirit of the Five Spheres” subscription as a potion if they had quest gifts containing “Spirit of the Five Spheres”.
- Full backpack loss will now occur only after the 5th+ application of the “Outlaw” effect. The counter resets when the server restarts. You can track which application of the status it is by the chat messages and the level of the “Outlaw” effect.
- During a siege of a region (within the region) or a kingdom (in the capital), it is impossible to receive a new “Outlaw” status or extend an existing one.

Until 18th of Sept, when fishing you can catch Shells. Collect a collection, or sell each for 2 million gold, or try to open them with a very low chance to get a rare pet, or additional fishing bonuses.