Archive 2026
Year: 2026, 2025, 2024, 2023, 2022, 2021, 2020, 2019, 2018, 2017, 2016, 2015, 2014, 2013, 2012, 2011, 2010, 2009, 2008, 2007, 2006
- Added display of logs for clan private shops if you are the clan leader but not the shop owner;
- Accumulative recipes are consumed in batches (as before), while reusable recipes are consumed once upon first learning and are not used again afterward (thanks to Seryoga on the forum);
- Attempted to fix Shadows for PvP events (not guaranteed);
- Fixed an issue with Hero’s Shield accumulation;
- Bar and clan bank usage logs have been moved to the Shop section on the website (and in the client). Logs are also available to the deputy clan leader;
- Markers around items with modifiers now display modification power in different colors;
- Fixed an issue where the guild list and the completed lessons list were sometimes not displayed;
- Removed “Zarg the Punisher”;
- Significant client performance optimizations.
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- Added code that grants platinum for capturing a neutral kingdom, but it is difficult to fully test on the test server. We will test it live :)
- The base experience gained from killing mobs has been increased and is now affected by the PvM subscription bonus;
- Religious experience gained in a group has been increased. It is still lower than solo, but noticeably higher now;
- The compass no longer detects players with the Outlaw status and disabled religion (PvM subscription);
- "Postcard" type gifts now also grant stats;
- Fixed bonus calculations in the gift shop;
- The clan list on the website now displays only clans whose members have logged into the game recently;
- The owner of the clan castle (the character) — and only they — can still change the castle ownership. This rule remains unchanged.
- The clan leader to whom the castle is bound (even if they are not the owner) can change the castle’s contents (everything described below).
- A new mob level limit has been set in the castle: 500.
- A new level limit for equipment items dropped by mobs has been set: 360.
- Monsters in the castle may now have a religion (assigned randomly according to the general rules; previously, castles did not receive this).
- Equipment items in a clan castle can drop with bonuses, but with a reduced chance.
- The castle may have a dock (but not a ship).
- The clan leader can change the number and placement of shops, stars, etc.
- The clan leader can change the entry and exit points of the castle.
- The clan leader can ask the administration, during a restart, to remove everyone, revoke or grant teleports / invitations to the castle.
- The cost of creating a large castle based on your custom design: 3000 green American presidents.
- Creating a castle from a copy of any existing location (old or new map) with custom mobs: 1000. For the same price, there are also several very small castles (up to 50 locations) with ready-made unique graphics. Ask your dealer.

For from 23.01.26 to 1.02.2026 — you can obtain the Whisperfang dagger!
Crafting recipes are available in scroll shops, and the ready-made dagger is now on sale for 1 PD. If, at the moment of a religious kill, you have Whisperfang in your backpack (no need to equip it), you can cut off the Ear of your defeated enemy — complete with their name. Collect a gruesome trophy set of your enemies’ ears, or use one to receive a Gift Slot bonus for 3 days and +5% to any stat (also showing the enemy’s name). After the Season ends, the daggers will no longer work, and Ears will become collectible items only — no longer granting bonus presents.
