Updates

2026-08-31: Updates from 31.08.26 (Updates)
  • The “Bears Blood” spell has been weakened by 2.5%;
  • The “Tigers Strength” spell has been increased by 22.5%;
  • The “Colossal Endurance” spell has been increased by 50% of the amount by which it was reduced;
  • Mana gained from 1 point of INT has been increased by 5%;
  • Magic damage gained from 1 point of INT has been increased by 5.26%;
  • “Mana Shield” has been increased by 5%;
  • “Polearm Mastery” has been increased by 15% (up to 65%);
  • Fixed visual errors in the display of the “Armor” stat;
  • Fixed an issue that occurred when attempting to attack an unattackable target in solo zones.
2026-08-30: Balance Update-2 (Updates)
This is a big news update, but make sure you’ve read the previous one published yesterday. There’s a nice bonus waiting for you there. Now, let’s get into the updates…

Mages:
  • The formula for magic hit and miss against a character has been changed. The amount of resistance now directly affects the damage dealt.
  • Chance To Cast (CHTC) has been slightly reduced. The Knowledge essence bonus now has a greater effect.
  • Drow Chance To Cast (CHTC) is now the same as Human.
  • The Knowledge Cult and Knowledge Covenants have been strengthened and now provide more Chance To Cast for Humans and Drow.
  • Elemental Harmony chance changed to 35%. Previously, it was 50%.
  • Negate Elements chance changed to 10%. Previously, it was 50%.
  • When Mana Shield is active, active armor is reduced by half.
  • The damage cap and damage of Drows mass magic during “Elemental Parade” have been changed.
Resistances (Fire / Cold / Lightning):
  • Increased the Orc racial resistance to all three elements;
  • Increased resistance gained from the Strength stat;
  • Reduced the bonus from the Cult of Resistance (Covenant of Elements).
Adjustments from the previous stage and new balance changes:
  • The Elf armor stat bonus has been returned to ×3 (PvP only).
  • Increased the HP bonus from the armor stat for Elves.
  • Increased the accuracy bonus from the armor stat for Elves.
  • Reduced the armor stat bonus from Agility.
  • Added a damage bonus from the armor stat.
  • Increased Polearm Mastery damage.
  • Reduced the Orcs base physical damage.
  • Tiger Strength spell has been strengthened.
  • Bears Blood spell has been weakened.
  • Colossal Endurance spell has been slightly weakened.
Combat Skills:
  • Attack Focus has been changed and the percentage has been balanced across each learned level.
  • Parry works again when a spear or dagger is equipped in the main hand.


You can find more details about the changes, including the numbers, in the forum thread for this news post. To display character stats correctly, client v.4.0.8.0 or higher is required.
2026-08-26: Balance Update (Updates)
  • Physical Hit (PvP): the hit chance formula has been adjusted. It will now be harder to hit opponents with high amounts of armor and significantly easier to hit opponents with low armor. Magic remains unchanged at this stage. Work on it will continue in the next phase.
  • The “Knockdown” effect has been reworked:
    • The effect can only be applied by a spear, which now provides effects only when equipped in the main hand. You can still equip it in the off-hand, but abilities will not be applied to the opponent;
    • An opponent affected by the effect cannot flee from combat or teleport;
    • Hit chance while affected is reduced to half of the base value. This works only with Knockdown level 2. Bombs will not apply this effect;
    • While using the racial ability “Shadow Dance” with a main-hand spear equipped, damage dealt to the opponent is ×2.
  • Fixed armor stat display in the client (v.4.0.7.8). Previously, the final armor value was calculated incorrectly.
  • Elves: receive a ×2.5 armor bonus from equipment in PvP. Please note that this bonus does not apply in PvM.
  • Added a +2% HP bonus from armor and +2% accuracy from equipment armor.
  • Polearm Mastery: damage increased by +15%.
  • “Seeking Blade”: now has a 50% chance to trigger against opponents wielding a weapon in their left hand.
  • Disease changes (before → after):
    • Hysteria: 15% → 7% evasion;
    • Lycanthropy: 15% → 7% hit chance;
    • Porphyria: no longer provides evasion against magic.
  • Cult of Agility (Testament of Wind): the formula has been changed. It now provides characters with 2× less bonus.
  • Cult of Accuracy (Testament of Precision): the formula has been changed. It now provides characters with 1.4× more bonus.


A more detailed list of changes is available on the forum in the discussion thread for this news.
2026-08-17: Fossils and Amphorae (Updates)

Now, if you or any member of your party has an active Fossil Mining quest and you are in a mining region, there is a chance that when moving to another location, you will be teleported to a random cell within the region.

Auto-movement is also disabled in these regions. This is necessary to protect against bots. In return, you can once again complete the quest as a party.


Fixed an issue where, in solo mode, after the Amphora of Life effect expired, current HP became equal to maximum HP.

This fixes an old issue that could make players think the Amphora had not worked, or cause them to unexpectedly die during the interval between drinking Amphora potions.

2026-08-15: Referral System (Updates)

Invite your friends and bring old players back to the game!

In the client, click the “In-game Support” button. In the window that opens, you will see your personal referral code. Share it with other players.

The code can be entered:

  • during registration of a new character;
  • in the same window while in the game.

What does the invited player receive?

  • If the character is level 3–100 — they will receive a Welcome Gift.
  • If the character is level 300 or higher — they will receive an additional gift.

The code can be entered at any time, but the player will become your referral only if they are not currently an active player and meet the referral system requirements.

What does the referrer receive?

For each referral, you receive:

  • a percentage of the gold spent by the referral on leveling up;
  • 5% of the Palladium purchased by the referral.

If a referral has not logged into the game for 6 months or longer, they will no longer be considered your referral.

Bring back old players

You can invite even experienced players level 300+ if they have not logged into the game for six months or longer.

Such a player can enter your code and receive a gift, while you will receive 5% of the Palladium they purchase.

Important: players who are currently active and do not meet the referral system requirements will not be able to use another players referral code.

2026-08-07: Fossils and Other Updates (Updates)
  • The Fossil quest is no longer automatically completed for all party members. This change was made due to an increase in bot activity. :(
  • The amount of Fossils obtained has been slightly increased;
  • Dragon Cave and Silent Mountain have been added as new regions where Fossils can also be mined;
  • Underground City and the Cave of Mysterious Creatures are now Chaos Zones. Dragon Cave remains a Religious Conflict Zone;
  • Moderators and Helpers are once again displayed at the top of the player list, regardless of whether they are on duty.
  • Character registration has been updated.
2026-07-30: Support Staff in the Player List (Updates)
Moderators and Helpers will now display their status icons in the player list only while they are on active duty. When they are off duty, their icons will be hidden, although they will still be able to perform moderation and support.
2026-07-26: Undeads Village (Updates)

High-level players are invited to explore the updated Undeads Village. Discover new quests, new items, and powerful new bosses. Uncover all the secrets this region has to offer!
2026-07-16: Equipment on Death (Updates)
Thank you to everyone who waited for my return.

Ive resolved most of my personal issues. It wasnt easy, but things are finally getting back on track. Im now back to working on the game with renewed energy.

Today I deployed a server update. A new feature should now be active: when you die, your equipped gear will never remain in your corpse. Instead, it will always travel with you to the Star.

This feature hasnt been fully tested yet, but it should work as intended. Fully verified updates will be coming soon.

Thank you again for staying with the game. Your support means more to me now than ever before.

I appreciate every one of you.

— MAD-Admin
2026-06-26: Client Update 4.0.6.3 (Updates)
The game map has been updated. As a result, older client versions may experience freezes, glitches, or other issues. We recommend that everyone update to the latest version.