Archive 2026

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2026-09-08: Balance Updates from 08.09.26 (Updates)
Super Abilities:
  • Porphyria: Soaking increased to 20%;
  • Lycanthropy: Suppression reduced to 10%;
  • Hysteria: Soaking reduced to 0%;
  • Obsession: unchanged.


Racial Abilities:
  • Shadow Dance, Rampage, Pathos: Soaking reduced to 30%;
  • Astral Surge: 15% Soaking added;
  • Mountain King: unchanged.


Item Modifiers (Bonuses):
  • Modifier strength has been recalculated. For a +100 item with a 1.0 coefficient: Reflection — 19%, Soaking — 33%, Suppression — 22%.


Other:
  • Reflection, Soaking, and Suppression each have a 60% cap per stat. The limit includes items, super abilities, and racial abilities;
  • Soaking now reduces both Reflection and Suppression with the same value: 60% Soaking completely negates 60% Reflection and 60% Suppression at once. Previously, Soaking was first "spent" on Suppression, with the remainder applied to Reflection.


Example: your opponent has 60% Suppression and you have Porphyria — they are left with 40% Suppression in combat. While the racial ability is active, Suppression drops to 10%. To keep both of the opponents bonuses at zero throughout the entire fight, upgrade your items with Soaking up to the 60% cap.
2026-09-05: Balance Updates from 05.09.26 (Updates)
  • The «Polearm Mastery» skill bonus has been reduced to 50% (was 65%);
  • The armor-to-damage bonus for Elves has been increased to 22%;
  • The Body stat bonus to defense has been increased by 1.85 times;
  • The HP bonus from the Body stat for Dwarves has been increased to 1d10 (previously 1d8), while for all other races it has been reduced to 1:4 (was 1:8);
  • The Strength stat gives 3 HP only to Orcs; for all other races, the ratio is 1:1;
  • The «Vitality» skill has been weakened by 40%;
  • The «Survival Specialist» skill has been weakened by 60%;
  • While using the «Fortification» skill, armor and resistance stats are reduced by half;
  • The armor-to-HP coefficient has been increased to ×0.5.
2026-09-04: Pilgrims Season and Heroes Arenas (Events)

Today at 19:00 server time, we will be testing the Heroes’ Arenas on the live server. These are group battles where one party creates an application and another party can accept it. The parties must have the same number of players. To make this possible, the party leader designates some players as reserves. These players may be excluded from the battle if the party compositions differ.


You can also place bets in Platinum or Palladium when creating an application, similar to the Cubes (5% of the pot is taken by the administration). If the battle does not take place, the bet is returned.


Leaving the party at any stage of the Arena means a loss for the individual player or the entire party. The battle is similar to the old tournaments — one cell and Deadly Plague after 10 minutes.


All players on the winning team (even if they died) will receive a 1-day gift providing 5% HP (the value can be changed), seasonal ranking points, and the betting pot (if there was a bet).


The seasonal ranking winners (top 5) will receive, in addition to Roulette Tickets, a one-month gift for all stats with strengths of 10%-7%-5%-5%-5%.





We invite you to take part in the new seasonal event, "Pilgrims."
Read the details here.

The season runs from Aug 4 to Aug 10, 2026

2026-08-31: Updates from 31.08.26 (Updates)
  • The “Bears Blood” spell has been weakened by 2.5%;
  • The “Tigers Strength” spell has been increased by 22.5%;
  • The “Colossal Endurance” spell has been increased by 50% of the amount by which it was reduced;
  • Mana gained from 1 point of INT has been increased by 5%;
  • Magic damage gained from 1 point of INT has been increased by 5.26%;
  • “Mana Shield” has been increased by 5%;
  • “Polearm Mastery” has been increased by 15% (up to 65%);
  • Fixed visual errors in the display of the “Armor” stat;
  • Fixed an issue that occurred when attempting to attack an unattackable target in solo zones.
2026-08-30: Balance Update-2 (Updates)
This is a big news update, but make sure you’ve read the previous one published yesterday. There’s a nice bonus waiting for you there. Now, let’s get into the updates…

Mages:
  • The formula for magic hit and miss against a character has been changed. The amount of resistance now directly affects the damage dealt.
  • Chance To Cast (CHTC) has been slightly reduced. The Knowledge essence bonus now has a greater effect.
  • Drow Chance To Cast (CHTC) is now the same as Human.
  • The Knowledge Cult and Knowledge Covenants have been strengthened and now provide more Chance To Cast for Humans and Drow.
  • Elemental Harmony chance changed to 35%. Previously, it was 50%.
  • Negate Elements chance changed to 10%. Previously, it was 50%.
  • When Mana Shield is active, active armor is reduced by half.
  • The damage cap and damage of Drows mass magic during “Elemental Parade” have been changed.
Resistances (Fire / Cold / Lightning):
  • Increased the Orc racial resistance to all three elements;
  • Increased resistance gained from the Strength stat;
  • Reduced the bonus from the Cult of Resistance (Covenant of Elements).
Adjustments from the previous stage and new balance changes:
  • The Elf armor stat bonus has been returned to ×3 (PvP only).
  • Increased the HP bonus from the armor stat for Elves.
  • Increased the accuracy bonus from the armor stat for Elves.
  • Reduced the armor stat bonus from Agility.
  • Added a damage bonus from the armor stat.
  • Increased Polearm Mastery damage.
  • Reduced the Orcs base physical damage.
  • Tiger Strength spell has been strengthened.
  • Bears Blood spell has been weakened.
  • Colossal Endurance spell has been slightly weakened.
Combat Skills:
  • Attack Focus has been changed and the percentage has been balanced across each learned level.
  • Parry works again when a spear or dagger is equipped in the main hand.


You can find more details about the changes, including the numbers, in the forum thread for this news post. To display character stats correctly, client v.4.0.8.0 or higher is required.
2026-08-29: Autumn (Events)
Summer has flown by, and autumn is ahead. Lets start the new season with a couple of interesting updates:

Autumn promotion for everyone: get 25 PT for every dollar spent in the game from today through September 6, inclusive. Why not treat yourself after your vacation or the start of the school year?

I also decided to give you the opportunity to test the referral codes yourselves. You can give them to new players or old players who havent played for a long time. Heres a quick reminder of the rules:
  • Player A gives their code to Player B.
  • Player A receives 5% of Palladium purchases made by Player B and gold for their level-ups.
  • Player B receives a gift if they are below level 100, and another gift if they are level 300 or higher.
  • If Player B doesnt log into the game for more than six months, they can enter another referral code again and receive a gift.
  • If you are below level 300, you can enter a code and receive a gift when you reach level 300. The gift includes PvP/PvM subscriptions, Spheres, Alchemy, etc.
  • Yes, you can enter referral codes from your own alts.


And finally — over the next few days, Ill explain in detail how the Heroes Arenas work, and well be launching them on the live server.

Everyone, get ready :)
2026-08-26: Balance Update (Updates)
  • Physical Hit (PvP): the hit chance formula has been adjusted. It will now be harder to hit opponents with high amounts of armor and significantly easier to hit opponents with low armor. Magic remains unchanged at this stage. Work on it will continue in the next phase.
  • The “Knockdown” effect has been reworked:
    • The effect can only be applied by a spear, which now provides effects only when equipped in the main hand. You can still equip it in the off-hand, but abilities will not be applied to the opponent;
    • An opponent affected by the effect cannot flee from combat or teleport;
    • Hit chance while affected is reduced to half of the base value. This works only with Knockdown level 2. Bombs will not apply this effect;
    • While using the racial ability “Shadow Dance” with a main-hand spear equipped, damage dealt to the opponent is ×2.
  • Fixed armor stat display in the client (v.4.0.7.8). Previously, the final armor value was calculated incorrectly.
  • Elves: receive a ×2.5 armor bonus from equipment in PvP. Please note that this bonus does not apply in PvM.
  • Added a +2% HP bonus from armor and +2% accuracy from equipment armor.
  • Polearm Mastery: damage increased by +15%.
  • “Seeking Blade”: now has a 50% chance to trigger against opponents wielding a weapon in their left hand.
  • Disease changes (before → after):
    • Hysteria: 15% → 7% evasion;
    • Lycanthropy: 15% → 7% hit chance;
    • Porphyria: no longer provides evasion against magic.
  • Cult of Agility (Testament of Wind): the formula has been changed. It now provides characters with 2× less bonus.
  • Cult of Accuracy (Testament of Precision): the formula has been changed. It now provides characters with 1.4× more bonus.


A more detailed list of changes is available on the forum in the discussion thread for this news.
2026-08-21: Client update v 4.0.7.6 (Client)
Attention! Unfortunately, it is currently not possible to update the Steam client due to restrictions on the Steam platform. The Steam client will be updated by the end of the week.

  • Added support for the Heroes Arena (announcement coming later);
  • Added tooltips with brief descriptions for guild lessons;
  • Fixed an issue with displaying search results in private shops.


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