Updates

2011-02-02: Palladium store (Updates)

The Palladium store has updated the range of products. Now there are available for purchase unique and valuable potions. Welcome.
2011-02-02: Updates and fixes. (Updates)

Positive buffs:
  • mana cost of the majority positive effects was revised to the reduction side.
  • casting a sanctuary spell on yourself in the middle of the battle was returned to 66% of success.
  • the duration of the Mana Shield spell was increased to 10 minutes.
  • the minimum mana cost of Mana Shield and Sanctuary spells are 17% of your character's maximum mana count.
  • aura of Renewal effect was increased to 200 .. 900% according to the level of the spell (before it was 115 .. 250%).

Events:
  • with the beginning of a new tournament season level span of participants was reduced from 221 - 258 to 221 - 238 and 180 - 280 was replaced with 241 - 258.
  • at the end of Automated quests (Heresy, Monopoly and others) the set born place of the participant will not be changed and he/she will be return to previously binded spot.

Misc:
  • some items were added with the description of their purpose in the pop-up tips.
  • Welkin Hammer was fixed and it is safe to use it.
2011-02-01: New Years Effort (Updates)
Dear players, due to unforeseen circumstances, the issuance of prizes for New Years Effort is transferred to the 15th of January. Thank you for your patience and understanding.
2011-01-31: Palladium (Updates)

Now buying platinum from authorized dealers, you will receive a new currency Palladium (Pd). In location #2018 there is a shop for this currency. Now there you can buy Red Prisms and Christmas Lottery, but soon it will be filled with valuable and unique alchemy. Palladium is a thanks from us to our players who support the game and help it develop.
2011-01-28: Problems with the new Welkin Hammer. (Updates)

Some players have already discovered the way to make this object: "Reward received: 1 Make Welkin Hammer [Soulbound]".
Please do not use the hammer just yet, as it's not stable at the moment and can cause damage to your gear. We need some time to examine this item.
We will make an announcement when it's safe to use it.
2011-01-27: Spells Sanctuary and Mana shield. (Updates)

  • Chance of success for casting Sanctuary and Mana shield spells on yourself are 100%.
  • The cost of Sanctuary and Mana shield spells are equal to 75% of character's maximum mana base (equipment is not counted).
2011-01-27: New Years Efforts (Updates)


It is snowing outside the windows, and we, in warm apartments, are starting to remember: "My God, a month is left before the New Year!". Its time to get ready for the most beloved and warm holiday of childhood with DarkSwords. We are launching a big event called “New Years Efforts”. Rules: every day new tasks will appear on a special page and you should have time to complete them within 24 hours. The more tasks you complete, the more prizes you will receive. Remove the mittens, breathe on the frozen fingers and start! Winter is coming!

Participate!
2011-01-27: Updates, new features and fixes. (Updates)

Updates:

  • looted equipment from the world inhabitance will no longer be damaged, unless a modification on destruction was used in this battle.
  • loss of armor's and weapon's durability are brought to the same level. That means that a weapon will decay faster then a gear only in cases when Catalysts or Grindstones are applied.
  • with a destruction of momentary artifacts, which mod level was +1, a soulbound Magical Shard will be placed in characters inventory with corresponding modification (with condition that there is a free space in the inventory). It has the same properties as the Godly Quintessence but can only be applied on the momentary artifacts.
  • a minimal amount of gold transfer was set to 20,000 gold pieces.
  • now on the Arena you cannot attack a player that didn't announce his/her readiness.
  • all items have lost their base stat requirements.

Some changes that effects gear and weapon trophies:
Durability
Durability of all trophy gear and weapons was raised x2,5.
Destruction
Gear and weapon trophies are completely destroyed when their durability reaches zero (same as craft and Zodiac items).
Selling to the local shops
Selling damaged gear or weapon to the shop will decrease a value of the item according to it's current and maximum durability.
Additional parameters
A subtype will be given to each trophy wear item, which will convert a half of their basic defense and armor values in to a certain parameter. This subtype will be marked in the item's name with words like "[item name] of the...". Same goes for items that are created from Zodiac blueprints, in this case a subtype is given randomly on the moment of item creation in the laboratory.

Added:

  • a new maul was discovered that restores 50..100% durability of Zodiac items.
  • unique items and quest rewards (items that have # in their names) are particularly durable and their decaying process is 7 times slower then of normal items. Soon the list of all this items will be available at the library.
  • a new repeatable quest was added for the Zodiac area.
  • the price for summoning Hunters and Shamans during Wanted Dead and Dark Soul events was lowered from 10 to 3pt. To remind you that in order to gather this sum you need to use these two commands \skip_hunt and \skip_soul. The price of the command is still the same - 1pt. You can find the detailed description of this commands on quest pages.
  • there is a new command in game that will allow players to block private messages from a certain player (up to 20 player). Type \ignore "name" to block a player, \unignore "name" to unblock a player and \ignorelist to see all the players that are currently on this list. This list will be cleared every time you are log out more then 15 minutes from the game. Please keep in mind that blocked messages will not be shown by a command \reply.

Moderators are recommended to use this command to block private messages from aggressive players to avoid spam and harassment.

Fixed:

  • billboards for players with 540 combat level will contain only cash rewarded quests.
  • if a player who is in the group killed a religious creature the calculation of gaining the religious experience based on religious level of the character from 1 to 14 lvl even if player is above 14 level.
  • fixed an error that leaded to incorrect display of the message when a player did not meet the requirements to take on a quest.
  • fixed glitches with burning effects.