Updates

2011-02-19: Tourney and platinum potions, recipes (Updates)
  • Many of the elixirs bought in Hero Shop are now being sold in stacks and prices indicate cost of one stack (i.e. 10 x Feline Grace cost 1 tournament point). The random prizes from Heroes Luck were also adjusted in similar manner.
  • Health and Mana injectors were removed from Artifact Alchemist stores.
  • Instead of injectors, Artifact Alchemists now sell Perfect Health and Mana potions (and a few other potions) in stacks. The listed price in the shop window is for 1 stack of items.
  • Prices for some recipes have gone up.
2011-02-19: Big update (Updates)
  • All items Curse of Greed in the game became an Insurance Contract for 24 hours;
  • The effect of the Insurance Contract is now spent offline and in peaceful zones;
  • The Mortal Enemy no longer gives increased gold;
  • For a victory on the Mortal Enemy, you are now guaranteed to receive 1 Valor, and at the weekend - 4 Valor;
  • Increased gold from monsters (over the next 5 days, the ratio will change);
  • Gold from the Bulletin Boards increased 2 times (in the next 5 days, the ratio will change);
  • Added the Elixir of Divine Generosity and the Elixir of Divine Mutation for the Merit currency. Price: 75 Merit;
  • Gold from monsters in chaos zones is reduced for players without religion or with an inactive religion (3 skulls);
  • Monster gold is additionally increased for players with an active religion;
  • Cults for players with inactive religion (3 skulls) work at 50% power;
  • The Dynamite Stick now does not stun players and works only for catching;
  • It’s no longer possible to get the Flash and Stun Bombs. Existing continue to work;
  • The cost of potion Remove Cooldown reduced to 2 pt and 2 Mogash Marks;
  • 300% suppression returned to racial abilities;
  • In the information about the character on the site, the character’s race is no longer displayed;
  • Scrolls to create Grindstone and Catalysts are now disposable, but they can be accumulated in the Book of Recipes;
  • Added tutorial lessons for players
2011-02-18: Updates. (Updates)
  • The name of the spell that was absorbed by the Shield of Faith is now showing in the message received by player.
  • Added a message of triggered Colossal Endurance effect.
  • Added a message of magic miss, that happened due to triggered Paranormal Ability - "Your target evades the spell!".
  • It is no longer possible to gain the Paranormal Ability by dying from the hands, paws, claws, teeth, tails, spikes, tentacles, horns, hoofs, weapons, poisons, acids, combat spells and from, what ever else there is on monsters of this world.
  • Death by hand of the character with an opposite Paranormal Ability no longer causes Weakness.
  • The characters will no longer become "Clan Recruits" automatically when they are taken as students by clan members.
  • Innate evasion and chance to hit from paranormal abilities were reduced to 15% (3rd stage).
  • Innate absorb from Lycanthropy was reduced to 15% (3rd stage).
  • Added one more prize for Mark of Valor.
2011-02-18: Client update v 2.1.5.7 (Updates)
  • Updated the left panel in the map window. Removed closed and added missing regions;
  • Added button to increase the backpack window;
  • Chests without a choice are now used immediately without a selection window;
  • Added support for advanced training;


Download

Windows Store version will be update after Microsoft accept.
2011-02-17: Durability and bug fixing. (Updates)
  • With death of the character only indestructible items are losing their durability.
  • The last Monk that possessed the ability of Dragon-Head Staff have died without leaving a successor and so monks lost this ability.
  • The effect of Dragon-Head Staff is now working as it should, it takes only damage of the staff in to account to calculate the power of the spell, but not physical damage.
  • The bug was fixed with modification of Reign of Understanding.
  • A bug with HP boost gained from healing spells decrease because of Vampire, Renewal aura and Porphyria effects was fixed.
  • A bug with durability of Momentary crafted Artifacts was fixed (it's now safe to create them).
  • Characters that are under 'Disarm' effect will no longer be able to use any abilities that are depending on the weapon type in the right hand.
  • Some bugs were fixed with state shops.
  • Meteor Shower and Earthquake are no longer available to Earth Adept monsters.
  • The schedule for Tharassos Treasures event was adjusted (2:00, 12:00, 15:00, 18:00, 22:00 EET).
  • The change of time for everyday server reboot to 10:00 EET.
2011-02-16: Momentary Crafted Artifacts. (Updates)
The cost of momentary crafted artifact Weapon was raised to 80 pt (was - 20 pt).
Increase of durability of momentary crafted artifacts:
  • Gear: 1000 durability (was - 500)
  • Weapon: 2000 durability (was - 500)
Please do not create Momentary Crafted Artifacts till the next server restart (8:00 GMT)!!
2011-02-16: Healing Spells and bug fixes. (Updates)
  • The spell 'Cure' was renamed in to 'Cure Wounds'.
  • The spell 'Heal' was renamed in to the 'Group Heal'.
  • The principle of healing magic was adapted to the existing realities. Details about the rules of these spells can be found in the Library.
  • You don't need to take off the your target from the enemy in order to use a 'Group Heal' spell.
  • Healing and buffing monsters is no longer a crime and will not result in outlaw status.
  • The bug, that resulted in a connection losses for some of the users, was fixed.
2011-02-16: Crazy Monday (Updates)

Sometimes on Mondays we will change some game rules just for one day, that will make world absolutely insane. Try to get a new gaming experience from the DS.

June 3, 2019 after a reboot, we will turn off all bombs and magic mirrors for one day (the installed ones can work).
2011-02-16: Gears backgrounds and stickers (Updates)
Now you can make each clone unique, not only an avatar, but also a gears backgrounds with a set of stickers. Everything is similar to avatars: by ordering a background, you can specify which clones to install it (the price is taken for installation, regardless of the number of clones). Find out more from dealers in the game.
2011-02-15: Some fixes and added features. (Updates)
Fixed
  • An axe swing will not effect targets that are not trying or not able to attack (e.g. stunned) the character.
  • An according warning message will appear with attempt to raise level in the guild that is not common for your character's race. This message can be deactivated by entering a \newbie command.
  • Dispelling magic using a Genie Lamp and Electromagnetic Pulse obeys the rules of the spell Dispel Magic.
  • An error in the Counterattack, that triggered this ability when a target was casting a spell, was fixed.
Added
  • Elixirs in the shops of clan castles - owners of the clan castles are invited to contact administration in order to add Luxury Health and Mana Potions to the alchemist shops (effects are equivalent to Ancients Life and Mana Potions, price: 1500).
  • Bears blood - in addition to the percentage add-on to HP of the character the Bears Blood effect also adds a fixed amount that equals the combat level of the character multiplied on the effect level.
  • The size of the Referral reward for raised levels is set to 50%, if raised level is less than 501.